Exemple #1
0
        protected override void LoadContent()
        {
            effect = p.Content.Load<Effect>("effects/sprite");

               p.lua.Run(scriptname, p, "platp");
               oops = p.lua.getObject("oops") as MESH2D;
               background = p.lua.getObject("background") as MESH2D;

               player = p.lua.getObject("player") as PLAYER;
               p.camera.Position = player.Position;
        }
Exemple #2
0
        protected override void LoadContent()
        {
            effect = p.Content.Load<Effect>("effects/sprite");
               p.lua.Run("menuInit", p, "menup");

               new_game = p.lua.getObject("new_game") as MESH2D;
               save_load = p.lua.getObject("save_load") as MESH2D;
               settings = p.lua.getObject("settings") as MESH2D;
               quit = p.lua.getObject("quit") as MESH2D;
        }