public Level() { Pointers = new List<LevelPointer>(); SpriteData = new List<Sprite>(); Settings = new LevelSettings(); MiscByte1 = MiscByte2 = MiscByte3 = 0; }
public World() { Pointers = new List <WorldPointer>(); SpriteData = new List <Sprite>(); LevelData = new byte[0x40, 0x1B]; Settings = new LevelSettings(); }
public World() { Pointers = new List<WorldPointer>(); SpriteData = new List<Sprite>(); LevelData = new byte[0x40, 0x1B]; Settings = new LevelSettings(); }
public Level() { Pointers = new List <LevelPointer>(); SpriteData = new List <Sprite>(); Settings = new LevelSettings(); MiscByte1 = MiscByte2 = MiscByte3 = 0; }