Esempio n. 1
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 public Level()
 {
     Pointers = new List<LevelPointer>();
     SpriteData = new List<Sprite>();
     Settings = new LevelSettings();
     MiscByte1 = MiscByte2 = MiscByte3 = 0;
 }
Esempio n. 2
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 public World()
 {
     Pointers   = new List <WorldPointer>();
     SpriteData = new List <Sprite>();
     LevelData  = new byte[0x40, 0x1B];
     Settings   = new LevelSettings();
 }
Esempio n. 3
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 public World()
 {
     Pointers = new List<WorldPointer>();
     SpriteData = new List<Sprite>();
     LevelData = new byte[0x40, 0x1B];
     Settings = new LevelSettings();
 }
Esempio n. 4
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 public Level()
 {
     Pointers   = new List <LevelPointer>();
     SpriteData = new List <Sprite>();
     Settings   = new LevelSettings();
     MiscByte1  = MiscByte2 = MiscByte3 = 0;
 }