void Start()
 {
     playerEnterExit = GetComponent <PlayerEnterExit>();
     sunlightManager = GameManager.Instance.SunlightManager;
     StartCoroutine(ManageAmbientLight());
 }
 void Start()
 {
     playerEnterExit = GetComponent<PlayerEnterExit>();
     sunlightManager = GameManager.Instance.SunlightManager;
     StartCoroutine(ManageAmbientLight());
 }