void Start() { playerEnterExit = GetComponent <PlayerEnterExit>(); sunlightManager = GameManager.Instance.SunlightManager; StartCoroutine(ManageAmbientLight()); }
void Start() { playerEnterExit = GetComponent<PlayerEnterExit>(); sunlightManager = GameManager.Instance.SunlightManager; StartCoroutine(ManageAmbientLight()); }