void Start() { startGameBehaviour = GameObject.FindObjectOfType<StartGameBehaviour>(); if (!startGameBehaviour) throw new Exception("Could not find StartGameBehaviour in scene."); }
protected override void Setup() { // Must have a start game object to transmit character sheet startGameBehaviour = GameObject.FindObjectOfType<StartGameBehaviour>(); if (!startGameBehaviour) throw new Exception("Could not find StartGameBehaviour in scene."); // Wizard starts with race selection SetRaceSelectWindow(); }