void Start()
 {
     startGameBehaviour = GameObject.FindObjectOfType<StartGameBehaviour>();
     if (!startGameBehaviour)
         throw new Exception("Could not find StartGameBehaviour in scene.");
 }
        protected override void Setup()
        {
            // Must have a start game object to transmit character sheet
            startGameBehaviour = GameObject.FindObjectOfType<StartGameBehaviour>();
            if (!startGameBehaviour)
                throw new Exception("Could not find StartGameBehaviour in scene.");

            // Wizard starts with race selection
            SetRaceSelectWindow();
        }