/// <summary>
 ///     The method to run on the user when this action is being used.
 /// </summary>
 protected override void OnUse()
 {
     HealAction.DoSmallJump(this.User);
 }
 /// <summary>
 ///     The method to run when this action is being used.
 /// </summary>
 /// <param name="target">The target battle driver</param>
 protected override void Use(BaseBattleDriver target)
 {
     target.CurrentHealth += (int)(target.MaximumHealth * this.attackPower);
     HealAction.DoSmallJump(target);
 }