/// <summary> /// The method to run on the user when this action is being used. /// </summary> protected override void OnUse() { HealAction.DoSmallJump(this.User); }
/// <summary> /// The method to run when this action is being used. /// </summary> /// <param name="target">The target battle driver</param> protected override void Use(BaseBattleDriver target) { target.CurrentHealth += (int)(target.MaximumHealth * this.attackPower); HealAction.DoSmallJump(target); }