Пример #1
0
            public override BaseModel GetDataFromJSON(string json)
            {
                Model model = Utils.SafeFromJson <Model>(json);

                textModel       = (TextShape.Model)textModel.GetDataFromJSON(json);
                model.textModel = textModel;
                return(model);
            }
Пример #2
0
            public override BaseModel GetDataFromJSON(string json)
            {
                Model model = Utils.SafeFromJson <Model>(json);

                // SDK is sending the textModel as fields in the upper (UIInputText) model
                // so our current model hierarchy in Unity does not represent what SDK send
                // therefore having to parse this twice
                textModel       = (TextShape.Model)textModel.GetDataFromJSON(json);
                model.textModel = textModel;
                return(model);
            }
Пример #3
0
 public Model()
 {
     textModel = new TextShape.Model();
 }