public override BaseModel GetDataFromJSON(string json) { Model model = Utils.SafeFromJson <Model>(json); textModel = (TextShape.Model)textModel.GetDataFromJSON(json); model.textModel = textModel; return(model); }
public override BaseModel GetDataFromJSON(string json) { Model model = Utils.SafeFromJson <Model>(json); // SDK is sending the textModel as fields in the upper (UIInputText) model // so our current model hierarchy in Unity does not represent what SDK send // therefore having to parse this twice textModel = (TextShape.Model)textModel.GetDataFromJSON(json); model.textModel = textModel; return(model); }
public Model() { textModel = new TextShape.Model(); }