//Update public static int UpdatePlayerAdvancement(Player_Advancement advancement) { using (MinecraftEntities entities = new MinecraftEntities()) { entities.Entry(advancement).State = EntityState.Modified; return(entities.SaveChanges()); } }
/*===================== * Advancement * =====================*/ //toevoegen public static int AddPlayerAdvancement(Player_Advancement player_advancement) { using (MinecraftEntities entities = new MinecraftEntities()) { entities.Player_Advancement.Add(player_advancement); return(entities.SaveChanges()); } }