// TODO: 变更编码参数 public QAACEncoder(AudioJob j, int bitrate = Constants.QAACBitrate) : base() { if (j.Input != "-") { //not from stdin, but an actual file j.Input = $"\"{j.Input}\""; } executable = Constants.QAACPath; commandLine = $"-i -v {bitrate} -q 2 --no-delay -o \"{j.Output}\" {j.Input}"; }
// TODO: 变更编码参数 public QAACEncoder(string QAACPath, AudioJob j, int bitrate = 128) : base() { if (j.Input == "-") { // stdin } executable = QAACPath; commandLine = "-i -v " + bitrate + " -q 2 --no-delay -o " + j.Output + " " + j.Input; }
// TODO: 变更编码参数 public FLACDecoder(string FlacPath, AudioJob j) : base() { commandLine = "-d "; if (j.Output == "-") { commandLine += "--stdout "; } else if (j.Output != "") { commandLine += "-o " + j.Output; } if (Path.GetExtension(j.Input) == ".flac") { commandLine += j.Input; } executable = FlacPath; }
public void Start() { // TODO: 只考虑完整的视频压制流程 if (job.JobType != "video") { return; } VideoJob vjob = job as VideoJob; // 抽取音轨 FileInfo eacInfo = new FileInfo(".\\tools\\eac3to\\eac3to.exe"); if (!eacInfo.Exists) { throw new Exception("Eac3to 不存在"); } EACDemuxer eac = new EACDemuxer(eacInfo.FullName, vjob.config.InputFile); var audioTracks = eac.Extract((double progress, EACProgressType type) => { switch (type) { case EACProgressType.Analyze: vjob.config.Status = "轨道分析中"; vjob.config.ProgressValue = progress; break; case EACProgressType.Process: vjob.config.Status = "抽取音轨中"; vjob.config.ProgressValue = progress; break; case EACProgressType.Completed: vjob.config.Status = "音轨抽取完毕"; vjob.config.ProgressValue = progress; break; default: return; } }); // 默认列表是按照顺序来 string audioTrack = audioTracks[0].OutFileName; // 音频转码 List <string> audioFile = new List <string>(); foreach (var track in vjob.config.AudioTracks) { var audioOutput = audioTracks[track.TrackId]; string audioOutpath = audioOutput.OutFileName; if (track.Format.ToUpper() == "AAC") { vjob.config.Status = "音轨转码中"; vjob.config.ProgressValue = -1; if (audioOutput.FileExtension == ".flac") { AudioJob aDecode = new AudioJob("WAV"); aDecode.Input = audioOutput.OutFileName; aDecode.Output = "-"; FLACDecoder flac = new FLACDecoder(".\\tools\\flac\\flac.exe", aDecode); AudioJob aEncode = new AudioJob("AAC"); aEncode.Input = "-"; aEncode.Output = Path.ChangeExtension(audioOutpath, ".aac"); QAACEncoder qaac = new QAACEncoder(".\\tools\\qaac\\qaac.exe", aEncode, track.Bitrate); CMDPipeJobProcessor cmdpipe = CMDPipeJobProcessor.NewCMDPipeJobProcessor(flac, qaac); cmdpipe.start(); cmdpipe.waitForFinish(); audioOutpath = aEncode.Output; } } var audioFileInfo = new FileInfo(audioOutpath); if (audioFileInfo.Length < 1024) { // 无效音轨 // TODO: 提示用户不能封装 File.Move(audioOutpath, Path.ChangeExtension(audioOutpath, ".bak") + audioFileInfo.Extension); continue; } if (!track.SkipMuxing) { audioFile.Add(audioOutpath); } } vjob.config.Status = "获取信息中"; IJobProcessor processor = x265Encoder.init(vjob, vjob.config.EncoderParam); vjob.config.Status = "压制中"; vjob.config.ProgressValue = 0.0; processor.start(); processor.waitForFinish(); if (vjob.config.ContainerFormat != "") { // 封装 vjob.config.Status = "封装中"; FileInfo mkvInfo = new FileInfo(".\\tools\\mkvtoolnix\\mkvmerge.exe"); if (!mkvInfo.Exists) { throw new Exception("mkvmerge不存在"); } FileInfo lsmash = new FileInfo(".\\tools\\l-smash\\muxer.exe"); if (!lsmash.Exists) { throw new Exception("l-smash 封装工具不存在"); } AutoMuxer muxer = new AutoMuxer(mkvInfo.FullName, lsmash.FullName); muxer.ProgressChanged += progress => vjob.config.ProgressValue = progress; List <string> mergeList = new List <string> { vjob.config.InputFile + ".hevc", Path.ChangeExtension(vjob.config.InputFile, ".txt"), }; mergeList.AddRange(audioFile); muxer.StartMerge(mergeList, vjob.Output); } vjob.config.Status = "完成"; vjob.config.ProgressValue = 100; }