Пример #1
0
 private void createSingleModToolStripMenuItem_Click(object sender, EventArgs e)
 {
     int n = listBox1.SelectedIndex;
     if (n == -1)
         return;
     MessageBox.Show("Please select replacement texture (same size)");
     OpenFileDialog d = new OpenFileDialog();
     d.Filter = "*.dds|*.dds";
     if (d.ShowDialog() == System.Windows.Forms.DialogResult.OK)
     {
         byte[] data = File.ReadAllBytes(d.FileName);
         MessageBox.Show("Please select mod save location");
         SaveFileDialog d2 = new SaveFileDialog();
         d2.Filter = "*.DAIMWV|*.DAIMWV";
         if (d2.ShowDialog() == System.Windows.Forms.DialogResult.OK)
         {
             Mod mod = new Mod();
             mod.jobs = new List<Mod.ModJob>();
             Mod.ModJob mj = new Mod.ModJob();
             mj.type = 0;
             mj.bundlePaths = new List<string>();
             mj.tocPaths = new List<string>();
             int plen = GlobalStuff.FindSetting("gamepath").Length;
             DBAccess.BundleInformation buni = bil[n];
             DBAccess.TextureInformation ti = new DBAccess.TextureInformation();
             foreach (DBAccess.TextureInformation t in til)
                 if (t.bundleIndex == buni.index)
                     ti = t;
             DBAccess.TOCInformation toci = DBAccess.GetTocInformationByIndex(buni.tocIndex);
             mj.respath = ti.name;
             mj.bundlePaths.Add(buni.bundlepath);
             mj.tocPaths.Add(toci.path.Substring(plen, toci.path.Length - plen));
             MemoryStream m = new MemoryStream();
             m.Write(data, 0x80, data.Length - 0x80);
             mj.data = m.ToArray();
             mod.jobs.Add(mj);
             mod.Save(d2.FileName);
             MessageBox.Show("Done.");
         }
     }
 }
Пример #2
0
        private void listBox1_SelectedIndexChanged(object sender, EventArgs e)
        {
            int n = listBox1.SelectedIndex;
            if (n == -1)
                return;
            try
            {
                statustext.Text = "Getting header infos from db...";
                Application.DoEvents();
                hb1.ByteProvider = new DynamicByteProvider(new byte[0]);
                if (File.Exists("tmp\\tmp.dds"))
                    File.Delete("tmp\\tmp.dds");

                DBAccess.BundleInformation buni = bil[n];
                DBAccess.TextureInformation ti = new DBAccess.TextureInformation();
                foreach (DBAccess.TextureInformation t in til)
                    if (t.bundleIndex == buni.index)
                        ti = t;
                DBAccess.TOCInformation toci = DBAccess.GetTocInformationByIndex(buni.tocIndex);
                byte[] resdata = new byte[0];
                if (toci.incas)
                {
                    statustext.Text = "Getting header data from sha1...";
                    Application.DoEvents();
                    resdata = SHA1Access.GetDataBySha1(ti.sha1);
                }
                else
                {
                    statustext.Text = "Getting header data from binary bundle...";
                    Application.DoEvents();
                    TOCFile toc = new TOCFile(toci.path);
                    byte[] bundledata = toc.ExportBundleDataByPath(buni.bundlepath);
                    BinaryBundle b = new BinaryBundle(new MemoryStream(bundledata));
                    foreach (BinaryBundle.ResEntry res in b.ResList)
                        if (res._name == ti.name)
                        {
                            resdata = res._data;
                            break;
                        }
                }
                hb1.ByteProvider = new DynamicByteProvider(resdata);
                statustext.Text = "Getting texture infos from db...";
                Application.DoEvents();
                TextureMetaResource tmr = new TextureMetaResource(resdata);
                DBAccess.ChunkInformation ci = DBAccess.GetChunkInformationById(tmr.chunkid);
                if (ci.bundleIndex == -1)
                    throw new Exception("no chunk info found in db");
                DBAccess.BundleInformation buni2 = DBAccess.GetBundleInformationByIndex(ci.bundleIndex);
                DBAccess.TOCInformation toci2 = DBAccess.GetTocInformationByIndex(buni2.tocIndex);
                byte[] texdata = new byte[0];
                if (toci2.incas)
                {
                    statustext.Text = "Getting texture data from sha1...";
                    Application.DoEvents();
                    texdata = SHA1Access.GetDataBySha1(ci.sha1);
                }
                else
                {
                    statustext.Text = "Getting texture data from binary bundle...";
                    Application.DoEvents();
                    TOCFile toc = new TOCFile(toci2.path);
                    byte[] bundledata = toc.ExportBundleDataByPath(buni2.bundlepath);
                    BinaryBundle b = new BinaryBundle(new MemoryStream(bundledata));
                    foreach (BinaryBundle.ChunkEntry chunk in b.ChunkList)
                        if (Helpers.MatchByteArray(chunk.id, ci.id))
                        {
                            texdata = chunk._data;
                            break;
                        }
                }
                hb2.ByteProvider = new DynamicByteProvider(texdata);
                statustext.Text = "Making Preview...";
                Application.DoEvents();
                MemoryStream m = new MemoryStream();
                tmr.WriteTextureHeader(m);
                m.Write(texdata, 0, texdata.Length);
                if (!Directory.Exists("tmp"))
                    Directory.CreateDirectory("tmp");
                File.WriteAllBytes("tmp\\tmp.dds", m.ToArray());
                try
                {
                    pb1.Image = DevIL.DevIL.LoadBitmap("tmp\\tmp.dds");
                    pb1.BringToFront();
                }
                catch (Exception)
                {
                    statustext.Text = "Error loading dds, after state '" + statustext.Text + "'";
                }
                statustext.Text = "Ready";
            }
            catch (Exception)
            {
                statustext.Text = "General error, after state '" + statustext.Text + "'";
            }
        }
Пример #3
0
 private void createForAllDupsModToolStripMenuItem_Click(object sender, EventArgs e)
 {
     MessageBox.Show("Please select replacement texture (same size)");
     OpenFileDialog d = new OpenFileDialog();
     d.Filter = "*.dds|*.dds";
     if (d.ShowDialog() == System.Windows.Forms.DialogResult.OK)
     {
         byte[] data = File.ReadAllBytes(d.FileName);
         MessageBox.Show("Please select mod save location");
         SaveFileDialog d2 = new SaveFileDialog();
         d2.Filter = "*.DAIMWV|*.DAIMWV";
         if (d2.ShowDialog() == System.Windows.Forms.DialogResult.OK)
         {
             Mod mod = new Mod();
             mod.jobs = new List<Mod.ModJob>();
             Mod.ModJob mj = new Mod.ModJob();
             mj.type = 0;
             mj.bundlePaths = new List<string>();
             mj.tocPaths = new List<string>();
             int plen = GlobalStuff.FindSetting("gamepath").Length;
             bool skip = false;
             for (int i = 0; i < bil.Length; i++)
             {
                 DBAccess.BundleInformation buni = bil[i];
                 DBAccess.TextureInformation ti = new DBAccess.TextureInformation();
                 foreach (DBAccess.TextureInformation t in til)
                     if (t.bundleIndex == buni.index)
                         ti = t;
                 DBAccess.TOCInformation toci = DBAccess.GetTocInformationByIndex(buni.tocIndex);
                 mj.respath = ti.name;
                 skip = false;
                 foreach (string p in mj.bundlePaths)
                     if (p == buni.bundlepath)
                     {
                         skip = true;
                         break;
                     }
                 if (!skip)
                     mj.bundlePaths.Add(buni.bundlepath);
                 string tpath = toci.path.Substring(plen, toci.path.Length - plen);
                 skip = false;
                 foreach (string p in mj.tocPaths)
                     if (p == tpath)
                     {
                         skip = true;
                         break;
                     }
                 if (tpath.ToLower().Contains("\\patch\\"))
                     skip = true;
                 if (!skip)
                     mj.tocPaths.Add(tpath);
             }
             MemoryStream m = new MemoryStream();
             m.Write(data, 0x80, data.Length - 0x80);
             mj.data = m.ToArray();
             mod.jobs.Add(mj);
             mod.Save(d2.FileName);
             MessageBox.Show("Done.");
         }
     }
 }