Пример #1
0
 public Piece(Note note, PieceData data, int stepOffset)
 {
     this.note       = note;
     _data           = data;
     this.stepOffset = stepOffset;
     position        = new Vector2(data.positionX, GridUtility.StepToPositionY(stepOffset + 16 - note.grid.stepOffset));
 }
Пример #2
0
 public FlickPiece(Note note, PieceData data, int stepOffset) : base(note, data, stepOffset)
 {
 }