public Piece(Note note, PieceData data, int stepOffset) { this.note = note; _data = data; this.stepOffset = stepOffset; position = new Vector2(data.positionX, GridUtility.StepToPositionY(stepOffset + 16 - note.grid.stepOffset)); }
public FlickPiece(Note note, PieceData data, int stepOffset) : base(note, data, stepOffset) { }