public BeamBit(Game1 game, BeamPool pool) : base(game) { Pool = pool; AssetName = "shipBullet"; AddAnimation("shot", FrameSequence(0, 1), TimingSequence(5, 1), true); }
public ShipGame(Game1 game) : base(game) { Grade1Expectation = 6; Grade2Expectation = 20; SongName = "ship"; CrushBeams = new BeamPool(this); enemyBatch = new ShipEnemyPool(this); }