Inheritance: Cyclyc.Framework.EnemyPool
Beispiel #1
0
 public BeamBit(Game1 game, BeamPool pool)
     : base(game)
 {
     Pool = pool;
     AssetName = "shipBullet";
     AddAnimation("shot", FrameSequence(0, 1), TimingSequence(5, 1), true);
 }
Beispiel #2
0
        public ShipGame(Game1 game)
            : base(game)
        {
            Grade1Expectation = 6;
            Grade2Expectation = 20;

            SongName = "ship";
            CrushBeams = new BeamPool(this);
            enemyBatch = new ShipEnemyPool(this);
        }