/// <summary>Raised after the player loads a save slot and the world is initialised.</summary> /// <param name="sender">The event sender.</param> /// <param name="e">The event data.</param> public static void OnSaveLoaded(object sender, SaveLoadedEventArgs e) { DataLoader.FillCaskDataIds(); }
/// <summary>Raised after the player loads a save slot and the world is initialized.</summary> /// <param name="sender">The event sender.</param> /// <param name="e">The event data.</param> public static void OnSaveLoaded(object sender, SaveLoadedEventArgs e) { DataLoader.LoadContentPacksCommand(); }