/// <summary>Raised after the player loads a save slot and the world is initialised.</summary>
 /// <param name="sender">The event sender.</param>
 /// <param name="e">The event data.</param>
 public static void OnSaveLoaded(object sender, SaveLoadedEventArgs e)
 {
     DataLoader.FillCaskDataIds();
 }
 /// <summary>Raised after the player loads a save slot and the world is initialized.</summary>
 /// <param name="sender">The event sender.</param>
 /// <param name="e">The event data.</param>
 public static void OnSaveLoaded(object sender, SaveLoadedEventArgs e)
 {
     DataLoader.LoadContentPacksCommand();
 }