protected void OverrideChunk(RiffChunk aChunk) { for (int i = 0; i < chunkList.Count; i++) { if (chunkList[i].id == aChunk.id) { chunkList[i] = aChunk; return; } } }
protected void AddChunk(RiffChunk aRiffChunk) { chunkList.Add(aRiffChunk); }
protected void OverrideChunk(RiffChunk aChunk) { for (int i = 0; i < chunkList.Count; i++) { if (chunkList[i].id == aChunk.id) { chunkList[i] = aChunk; return; } } }
protected void AddChunk(RiffChunk aRiffChunk) { chunkList.Add(aRiffChunk); }