public void ItIsCreatedWithItsUnitsAndAName()
        {
            var unit = Substitute.For<Unit>();

            var player = new HumanPlayer("PlayerOne", new Unit[] {unit});

            Assert.IsTrue(player.Owns(unit));
            Assert.AreEqual("PlayerOne", player.Name);
        }
Пример #2
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        public void ItIsCreatedWithItsUnitsAndAName()
        {
            var unit = Substitute.For <Unit>();

            var player = new HumanPlayer("PlayerOne", new Unit[] { unit });

            Assert.IsTrue(player.Owns(unit));
            Assert.AreEqual("PlayerOne", player.Name);
        }
        public void ItAllowsAddingAUnit()
        {
            var unit = Substitute.For<Unit>();

            var player = new HumanPlayer("");

            player.AddUnit(unit);

            Assert.IsTrue (player.Owns(unit));
        }
Пример #4
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        public void ItAllowsAddingAUnit()
        {
            var unit = Substitute.For <Unit>();

            var player = new HumanPlayer("");

            player.AddUnit(unit);

            Assert.IsTrue(player.Owns(unit));
        }