Пример #1
0
        public static string GenerateTableClass(CsvConverterSettings.Setting setting, string tableClassName, Field[] keys)
        {
            string className = setting.className;

            string code = "";

            if (setting.isDictionary)
            {
                code = LoadDictTableTemplate();

                if (keys == null)
                {
                    throw new Exception("Dictionary Table にはキーが必要です");
                }

                if (keys.Length != 1)
                {
                    throw new Exception("Dictionary Table はキーを1つだけ指定してください");
                }

                code = code.Replace("%KeyType%", keys[0].typeName);
                code = code.Replace("%KeyName%", keys[0].fieldName);
            }
            // キーが有効な場合はキーから検索できるようにする
            else if (keys != null && keys.All((arg) => arg.isValid))
            {
                code = LoadListTableTemplate();

                string argStr  = "";
                string condStr = "";

                for (int i = 0; i < keys.Length; i++)
                {
                    argStr  += string.Format("{0} {1}, ", keys[i].typeName, keys[i].fieldName);
                    condStr += string.Format("o.{0} == {0} && ", keys[i].fieldName);
                }

                argStr  = argStr.Substring(0, argStr.Length - 2);
                condStr = condStr.Substring(0, condStr.Length - 4);
                code    = code.Replace("%FindArguments%", argStr);
                code    = code.Replace("%FindPredicate%", condStr);
            }
            // キーなしリストテーブル
            else
            {
                code = LoadNoKeyListTableTemplate();
            }

            code = code.Replace("%TableClassName%", tableClassName);
            code = code.Replace("%ClassName%", className);

            return(code);
        }
Пример #2
0
        public static void CreateOneAssets(CsvConverterSettings.Setting s, GlobalCCSettings gSettings,
                                           string settingPath)
        {
            try
            {
                CsvConverter.CreateAssets(s, gSettings, settingPath);
            }
            catch (Exception e)
            {
                Debug.LogException(e);
            }

            AssetDatabase.SaveAssets();
            AssetDatabase.Refresh();
            EditorUtility.ClearProgressBar();
        }
Пример #3
0
        /// <summary>
        /// メインの出力アセットへのパスを指す.
        /// </summary>
        public static string GetMainOutputPath(CsvConverterSettings.Setting s, string settingsPath)
        {
            var dst = CCLogic.GetFilePathRelativesToAssets(settingsPath, s.destination);

            if (s.isEnum)
            {
                return(Path.Combine(dst, s.className + ".cs"));
            }

            if (s.tableGenerate)
            {
                return(Path.Combine(dst, s.tableAssetName + ".asset"));
            }

            return(dst);
        }
Пример #4
0
        public static void GenerateOneCode(CsvConverterSettings.Setting s, GlobalCCSettings gSettings,
                                           string settingPath)
        {
            show_progress(s.className, 0, 0, 1);

            try
            {
                CsvConverter.GenerateCode(s, gSettings, settingPath);
            }
            catch (Exception e)
            {
                Debug.LogException(e);
            }

            AssetDatabase.SaveAssets();
            AssetDatabase.Refresh();
            show_progress(s.className, 1, 1, 1);

            EditorUtility.ClearProgressBar();
        }
Пример #5
0
        public static int[] FindKeyIndexes(CsvConverterSettings.Setting setting, Field[] fields)
        {
            List <int> indexes = new List <int>();

            string[] keys = setting.keys;
            // Debug.Log(keys.ToString<string>());

            for (int j = 0; j < keys.Length; j++)
            {
                for (int i = 0; i < fields.Length; i++)
                {
                    if (fields[i].fieldName == keys[j])
                    {
                        indexes.Add(i);
                    }
                }
            }

            return(indexes.ToArray());
        }
Пример #6
0
 public AssetsGenerator(CsvConverterSettings.Setting _setting, Field[] _fields, CsvData _content)
 {
     setting = _setting;
     fields  = _fields;
     content = _content;
 }
Пример #7
0
        public static void GenerateCode(CsvConverterSettings.Setting s, GlobalCCSettings gSettings, string settingPath)
        {
            string    csvPath   = CCLogic.GetFilePathRelativesToAssets(settingPath, s.csvFilePath);
            TextAsset textAsset = AssetDatabase.LoadAssetAtPath <TextAsset>(csvPath);

            if (textAsset == null)
            {
                Debug.LogError("Not found : " + csvPath);
                return;
            }

            string directoryPath = CCLogic.GetFullPath(settingPath, s.destination);

            if (!Directory.Exists(directoryPath))
            {
                Debug.LogError("Not found directory: " + directoryPath);
                return;
            }

            CsvData csv = CsvLogic.GetValidCsvData(textAsset.text, gSettings);

            if (s.isEnum)
            {
                CsvData headers  = csv.Slice(gSettings.rowIndexOfName, gSettings.rowIndexOfName + 1);
                CsvData contents = csv.Slice(gSettings.rowIndexOfEnumContentStart);
                string  code     = EnumGenerator.Generate(s.className, headers, contents);

                string filePath = Path.Combine(directoryPath, s.className + ".cs");
                using (StreamWriter writer = File.CreateText(filePath))
                {
                    writer.WriteLine(code);
                }

                Debug.LogFormat("Create \"{0}\"", filePath);
            }
            else
            {
                Field[] fields = CsvLogic.GetFieldsFromHeader(csv, gSettings);

                if (s.classGenerate)
                {
                    string code =
                        ClassGenerator.GenerateClass(s.className, fields, s.tableGenerate && s.onlyTableCreate);

                    string filePath = Path.Combine(directoryPath, s.className + ".cs");
                    using (StreamWriter writer = File.CreateText(filePath))
                    {
                        writer.WriteLine(code);
                    }

                    Debug.LogFormat("Create \"{0}\"", filePath);
                }

                if (s.tableClassGenerate)
                {
                    int[] keyIndexes = ClassGenerator.FindKeyIndexes(s, fields);

                    string[] keys = s.keys;
                    Field[]  key  = null;
                    if (keyIndexes.Length > 0)
                    {
                        List <Field> keyFieldList = new List <Field>();

                        for (int i = 0; i < keyIndexes.Length; i++)
                        {
                            keyFieldList.Add(fields[keyIndexes[i]]);
                        }

                        key = keyFieldList.ToArray();
                    }

                    string code = ClassGenerator.GenerateTableClass(s, s.tableClassName, key);

                    string filePath = Path.Combine(directoryPath, s.tableClassName + ".cs");
                    using (StreamWriter writer = File.CreateText(filePath))
                    {
                        writer.WriteLine(code);
                    }

                    Debug.LogFormat("Create \"{0}\"", filePath);
                }
            }

            AssetDatabase.SaveAssets();
            AssetDatabase.Refresh();
        }
Пример #8
0
        public static void CreateAssets(CsvConverterSettings.Setting s, GlobalCCSettings gSettings, string settingPath)
        {
            string    csvPath   = CCLogic.GetFilePathRelativesToAssets(settingPath, s.csvFilePath);
            TextAsset textAsset = AssetDatabase.LoadAssetAtPath <TextAsset>(csvPath);

            if (textAsset == null)
            {
                Debug.LogError("Not found : " + csvPath);
                return;
            }

            if (s.isEnum)
            {
                return;
            }

            // csv ファイルから読み込み
            CsvData csv      = CsvLogic.GetValidCsvData(textAsset.text, gSettings);
            CsvData contents = csv.Slice(gSettings.rowIndexOfContentStart);

            Field[] fields = CsvLogic.GetFieldsFromHeader(csv, gSettings);

            // アセットを生成する.
            AssetsGenerator assetsGenerator = new AssetsGenerator(s, fields, contents);

            // カスタムアセットタイプを設定する
            // これはプロジェクト固有のアセットをテーブルでセット出来るようにする.
            {
                Type[] customAssetTypes = new Type[gSettings.customAssetTypes.Length];
                for (int i = 0; i < customAssetTypes.Length; i++)
                {
                    if (TryGetTypeWithError(gSettings.customAssetTypes[i], out var type))
                    {
                        customAssetTypes[i] = type;
                    }
                    else
                    {
                        return;
                    }
                }

                assetsGenerator.SetCustomAssetTypes(customAssetTypes);
            }

            // 生成する各要素の class type を取得
            Type assetType;

            if (!TryGetTypeWithError(s.className, out assetType))
            {
                return;
            }

            // class のフィールド名と一致しないものは除外する.
            for (int j = 0; j < fields.Length; j++)
            {
                if (!fields[j].isValid)
                {
                    continue;
                }

                // フィールド名が配列表の場合は [] の部分を削除する
                // 例) names[2] => names
                string    fieldName = fields[j].fieldNameWithoutIndexing;
                FieldInfo info      = assetType.GetField(fieldName);

                if (info == null)
                {
                    Debug.LogWarningFormat("{0} に存在しないフィールド \"{1}\" を無視", s.className, fieldName);
                    fields[j].isValid = false;
                }
            }

            // テーブルを生成する場合は、生成するテーブル class type を取得
            Type tableType = null;

            if (s.tableGenerate)
            {
                if (!TryGetTypeWithError(s.tableClassName, out tableType))
                {
                    return;
                }
            }

            if (s.tableGenerate)
            {
                assetsGenerator.Setup(assetType, tableType, settingPath);
            }
            else
            {
                assetsGenerator.Setup(assetType, settingPath);
            }

            // アセットを作成する.
            for (int i = 0; i < assetsGenerator.contentRowCount; i++)
            {
                int        line       = i + 2 + 1;
                ResultType resultType = assetsGenerator.CreateCsvAssetAt(i);

                if ((resultType & ResultType.SkipNoKey) != 0)
                {
                    Debug.LogWarningFormat("{0} line {1}: key が存在しない行をスキップしました", s.className, line);
                }

                int total = assetsGenerator.contentRowCount;
                if (total <= 10 || i == total - 1 || i % (total / 10) == 0)
                {
                    float progress = (float)i / total;
                    EditorUtility.DisplayProgressBar("Progress", $"Creating {s.className} ({i + 1}/{total})", progress);
                }
            }

            // 結果を出力して保存する.
            var result = assetsGenerator.result;

            if (s.tableGenerate)
            {
                EditorUtility.SetDirty(result.tableInstance);
                Debug.Log($"Create \"{Path.Combine(assetsGenerator.dstFolder, s.tableAssetName)}.asset\"");
            }

            AssetDatabase.SaveAssets();
            AssetDatabase.Refresh();

            Debug.Log($"生成された総行数: {result.createdRowCount}");

            if (result.tableInstance != null)
            {
                EditorGUIUtility.PingObject(result.tableInstance.GetInstanceID());
            }

            EditorUtility.ClearProgressBar();
        }