public static string GenerateTableClass(CsvConverterSettings.Setting setting, string tableClassName, Field[] keys) { string className = setting.className; string code = ""; if (setting.isDictionary) { code = LoadDictTableTemplate(); if (keys == null) { throw new Exception("Dictionary Table にはキーが必要です"); } if (keys.Length != 1) { throw new Exception("Dictionary Table はキーを1つだけ指定してください"); } code = code.Replace("%KeyType%", keys[0].typeName); code = code.Replace("%KeyName%", keys[0].fieldName); } // キーが有効な場合はキーから検索できるようにする else if (keys != null && keys.All((arg) => arg.isValid)) { code = LoadListTableTemplate(); string argStr = ""; string condStr = ""; for (int i = 0; i < keys.Length; i++) { argStr += string.Format("{0} {1}, ", keys[i].typeName, keys[i].fieldName); condStr += string.Format("o.{0} == {0} && ", keys[i].fieldName); } argStr = argStr.Substring(0, argStr.Length - 2); condStr = condStr.Substring(0, condStr.Length - 4); code = code.Replace("%FindArguments%", argStr); code = code.Replace("%FindPredicate%", condStr); } // キーなしリストテーブル else { code = LoadNoKeyListTableTemplate(); } code = code.Replace("%TableClassName%", tableClassName); code = code.Replace("%ClassName%", className); return(code); }
public static void CreateOneAssets(CsvConverterSettings.Setting s, GlobalCCSettings gSettings, string settingPath) { try { CsvConverter.CreateAssets(s, gSettings, settingPath); } catch (Exception e) { Debug.LogException(e); } AssetDatabase.SaveAssets(); AssetDatabase.Refresh(); EditorUtility.ClearProgressBar(); }
/// <summary> /// メインの出力アセットへのパスを指す. /// </summary> public static string GetMainOutputPath(CsvConverterSettings.Setting s, string settingsPath) { var dst = CCLogic.GetFilePathRelativesToAssets(settingsPath, s.destination); if (s.isEnum) { return(Path.Combine(dst, s.className + ".cs")); } if (s.tableGenerate) { return(Path.Combine(dst, s.tableAssetName + ".asset")); } return(dst); }
public static void GenerateOneCode(CsvConverterSettings.Setting s, GlobalCCSettings gSettings, string settingPath) { show_progress(s.className, 0, 0, 1); try { CsvConverter.GenerateCode(s, gSettings, settingPath); } catch (Exception e) { Debug.LogException(e); } AssetDatabase.SaveAssets(); AssetDatabase.Refresh(); show_progress(s.className, 1, 1, 1); EditorUtility.ClearProgressBar(); }
public static int[] FindKeyIndexes(CsvConverterSettings.Setting setting, Field[] fields) { List <int> indexes = new List <int>(); string[] keys = setting.keys; // Debug.Log(keys.ToString<string>()); for (int j = 0; j < keys.Length; j++) { for (int i = 0; i < fields.Length; i++) { if (fields[i].fieldName == keys[j]) { indexes.Add(i); } } } return(indexes.ToArray()); }
public AssetsGenerator(CsvConverterSettings.Setting _setting, Field[] _fields, CsvData _content) { setting = _setting; fields = _fields; content = _content; }
public static void GenerateCode(CsvConverterSettings.Setting s, GlobalCCSettings gSettings, string settingPath) { string csvPath = CCLogic.GetFilePathRelativesToAssets(settingPath, s.csvFilePath); TextAsset textAsset = AssetDatabase.LoadAssetAtPath <TextAsset>(csvPath); if (textAsset == null) { Debug.LogError("Not found : " + csvPath); return; } string directoryPath = CCLogic.GetFullPath(settingPath, s.destination); if (!Directory.Exists(directoryPath)) { Debug.LogError("Not found directory: " + directoryPath); return; } CsvData csv = CsvLogic.GetValidCsvData(textAsset.text, gSettings); if (s.isEnum) { CsvData headers = csv.Slice(gSettings.rowIndexOfName, gSettings.rowIndexOfName + 1); CsvData contents = csv.Slice(gSettings.rowIndexOfEnumContentStart); string code = EnumGenerator.Generate(s.className, headers, contents); string filePath = Path.Combine(directoryPath, s.className + ".cs"); using (StreamWriter writer = File.CreateText(filePath)) { writer.WriteLine(code); } Debug.LogFormat("Create \"{0}\"", filePath); } else { Field[] fields = CsvLogic.GetFieldsFromHeader(csv, gSettings); if (s.classGenerate) { string code = ClassGenerator.GenerateClass(s.className, fields, s.tableGenerate && s.onlyTableCreate); string filePath = Path.Combine(directoryPath, s.className + ".cs"); using (StreamWriter writer = File.CreateText(filePath)) { writer.WriteLine(code); } Debug.LogFormat("Create \"{0}\"", filePath); } if (s.tableClassGenerate) { int[] keyIndexes = ClassGenerator.FindKeyIndexes(s, fields); string[] keys = s.keys; Field[] key = null; if (keyIndexes.Length > 0) { List <Field> keyFieldList = new List <Field>(); for (int i = 0; i < keyIndexes.Length; i++) { keyFieldList.Add(fields[keyIndexes[i]]); } key = keyFieldList.ToArray(); } string code = ClassGenerator.GenerateTableClass(s, s.tableClassName, key); string filePath = Path.Combine(directoryPath, s.tableClassName + ".cs"); using (StreamWriter writer = File.CreateText(filePath)) { writer.WriteLine(code); } Debug.LogFormat("Create \"{0}\"", filePath); } } AssetDatabase.SaveAssets(); AssetDatabase.Refresh(); }
public static void CreateAssets(CsvConverterSettings.Setting s, GlobalCCSettings gSettings, string settingPath) { string csvPath = CCLogic.GetFilePathRelativesToAssets(settingPath, s.csvFilePath); TextAsset textAsset = AssetDatabase.LoadAssetAtPath <TextAsset>(csvPath); if (textAsset == null) { Debug.LogError("Not found : " + csvPath); return; } if (s.isEnum) { return; } // csv ファイルから読み込み CsvData csv = CsvLogic.GetValidCsvData(textAsset.text, gSettings); CsvData contents = csv.Slice(gSettings.rowIndexOfContentStart); Field[] fields = CsvLogic.GetFieldsFromHeader(csv, gSettings); // アセットを生成する. AssetsGenerator assetsGenerator = new AssetsGenerator(s, fields, contents); // カスタムアセットタイプを設定する // これはプロジェクト固有のアセットをテーブルでセット出来るようにする. { Type[] customAssetTypes = new Type[gSettings.customAssetTypes.Length]; for (int i = 0; i < customAssetTypes.Length; i++) { if (TryGetTypeWithError(gSettings.customAssetTypes[i], out var type)) { customAssetTypes[i] = type; } else { return; } } assetsGenerator.SetCustomAssetTypes(customAssetTypes); } // 生成する各要素の class type を取得 Type assetType; if (!TryGetTypeWithError(s.className, out assetType)) { return; } // class のフィールド名と一致しないものは除外する. for (int j = 0; j < fields.Length; j++) { if (!fields[j].isValid) { continue; } // フィールド名が配列表の場合は [] の部分を削除する // 例) names[2] => names string fieldName = fields[j].fieldNameWithoutIndexing; FieldInfo info = assetType.GetField(fieldName); if (info == null) { Debug.LogWarningFormat("{0} に存在しないフィールド \"{1}\" を無視", s.className, fieldName); fields[j].isValid = false; } } // テーブルを生成する場合は、生成するテーブル class type を取得 Type tableType = null; if (s.tableGenerate) { if (!TryGetTypeWithError(s.tableClassName, out tableType)) { return; } } if (s.tableGenerate) { assetsGenerator.Setup(assetType, tableType, settingPath); } else { assetsGenerator.Setup(assetType, settingPath); } // アセットを作成する. for (int i = 0; i < assetsGenerator.contentRowCount; i++) { int line = i + 2 + 1; ResultType resultType = assetsGenerator.CreateCsvAssetAt(i); if ((resultType & ResultType.SkipNoKey) != 0) { Debug.LogWarningFormat("{0} line {1}: key が存在しない行をスキップしました", s.className, line); } int total = assetsGenerator.contentRowCount; if (total <= 10 || i == total - 1 || i % (total / 10) == 0) { float progress = (float)i / total; EditorUtility.DisplayProgressBar("Progress", $"Creating {s.className} ({i + 1}/{total})", progress); } } // 結果を出力して保存する. var result = assetsGenerator.result; if (s.tableGenerate) { EditorUtility.SetDirty(result.tableInstance); Debug.Log($"Create \"{Path.Combine(assetsGenerator.dstFolder, s.tableAssetName)}.asset\""); } AssetDatabase.SaveAssets(); AssetDatabase.Refresh(); Debug.Log($"生成された総行数: {result.createdRowCount}"); if (result.tableInstance != null) { EditorGUIUtility.PingObject(result.tableInstance.GetInstanceID()); } EditorUtility.ClearProgressBar(); }