Пример #1
0
 protected override void Initialize()
 {
     GameText.initGameText();
     scene = new SceneEngine2.SceneHandler();
     SceneEngine2.SceneHandler.content = Content;
     Unite.rand = new Random();
     exit       = false;
     base.Initialize();
 }
Пример #2
0
 public string get()
 {
     if (!showPlain)
     {
         if (GameText.lastReinit >= lastGet)
         {
             plainText = GameText.getText(text);
             lastGet   = EffetSonore.time.Elapsed;
         }
     }
     return(plainText);
 }