protected override void Initialize() { GameText.initGameText(); scene = new SceneEngine2.SceneHandler(); SceneEngine2.SceneHandler.content = Content; Unite.rand = new Random(); exit = false; base.Initialize(); }
public string get() { if (!showPlain) { if (GameText.lastReinit >= lastGet) { plainText = GameText.getText(text); lastGet = EffetSonore.time.Elapsed; } } return(plainText); }