public Cursor(CryptoReaperGame game, Crypt crypt) { _game = game; _crypt = crypt; }
public CryptCoinEngine(Crypt crypt) : base(crypt, 60) { }
public CryptFeature[] GetFeaturesThisWouldOccupyAtPosition(Crypt crypt, Point position) { return(new[] { crypt[position] }); }
public SoulReceiver(Crypt crypt) : base(crypt, 60) { }
public Pipe(Crypt crypt) : base(crypt, 60) { }
private CryptDevice(Crypt crypt, int resourceCapacity) { Crypt = crypt; ResourceCapacity = resourceCapacity; }
public HellFireReceiver(Crypt crypt) : base(crypt, 60) { }
public HellFireSpire(Crypt crypt, CryptSection cryptSection, Point cryptPosition) : base(crypt, cryptSection, cryptPosition) { }
public CryptCoinSpire(Crypt crypt, CryptSection cryptSection, Point cryptPosition) : base(crypt, cryptSection, cryptPosition) { }
protected SpawningSpire(Crypt crypt, CryptSection cryptSection, Point position) : base(crypt, cryptSection, position) { }
public HardRock(Crypt crypt, CryptSection cryptSection, Point cryptPosition) : base(crypt, cryptSection, cryptPosition) { }
public Floor(Crypt crypt, CryptSection cryptSection, Point cryptPosition) : base(crypt, cryptSection, cryptPosition) { }
public Void(Crypt crypt, CryptSection cryptSection, Point cryptPosition) : base(crypt, cryptSection, cryptPosition) { }
public CryptSection(Crypt crypt, Point position) { Crypt = crypt; Position = position; }