Esempio n. 1
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 public Cursor(CryptoReaperGame game, Crypt crypt)
 {
     _game  = game;
     _crypt = crypt;
 }
Esempio n. 2
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 public CryptCoinEngine(Crypt crypt) : base(crypt, 60)
 {
 }
Esempio n. 3
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 public CryptFeature[] GetFeaturesThisWouldOccupyAtPosition(Crypt crypt, Point position)
 {
     return(new[] { crypt[position] });
 }
Esempio n. 4
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 public SoulReceiver(Crypt crypt) : base(crypt, 60)
 {
 }
Esempio n. 5
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 public Pipe(Crypt crypt) : base(crypt, 60)
 {
 }
Esempio n. 6
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 private CryptDevice(Crypt crypt, int resourceCapacity)
 {
     Crypt            = crypt;
     ResourceCapacity = resourceCapacity;
 }
Esempio n. 7
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 public HellFireReceiver(Crypt crypt) : base(crypt, 60)
 {
 }
Esempio n. 8
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 public HellFireSpire(Crypt crypt, CryptSection cryptSection, Point cryptPosition) : base(crypt, cryptSection, cryptPosition)
 {
 }
Esempio n. 9
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 public CryptCoinSpire(Crypt crypt, CryptSection cryptSection, Point cryptPosition) : base(crypt, cryptSection, cryptPosition)
 {
 }
Esempio n. 10
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 protected SpawningSpire(Crypt crypt, CryptSection cryptSection, Point position) : base(crypt, cryptSection, position)
 {
 }
Esempio n. 11
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 public HardRock(Crypt crypt, CryptSection cryptSection, Point cryptPosition) : base(crypt, cryptSection, cryptPosition)
 {
 }
Esempio n. 12
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 public Floor(Crypt crypt, CryptSection cryptSection, Point cryptPosition) : base(crypt, cryptSection, cryptPosition)
 {
 }
Esempio n. 13
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 public Void(Crypt crypt, CryptSection cryptSection, Point cryptPosition) : base(crypt, cryptSection, cryptPosition)
 {
 }
Esempio n. 14
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 public CryptSection(Crypt crypt, Point position)
 {
     Crypt    = crypt;
     Position = position;
 }