Пример #1
0
 public GamepadComponent_MenuAxis GetMenuAxis(GamepadMenuAxisId id)
 {
     return(menu_axises.GetValue(id));
 }
Пример #2
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 protected GamepadComponent_MenuAxis CreateMenuAxis(GamepadMenuAxisId id, InputAtomLockType lock_type = InputAtomLockType.Zeroed)
 {
     return(RegisterMenuAxis(new GamepadComponent_MenuAxis(id, lock_type)));
 }
 public GamepadComponent_MenuAxis(GamepadMenuAxisId i, InputAtomLockType l = InputAtomLockType.Zeroed) : base(i, l)
 {
     menu_value = new MenuRepeater <int>();
 }