Пример #1
0
 public static Offset <CozmoAnim.AnimClips> CreateAnimClips(FlatBufferBuilder builder,
                                                            VectorOffset clipsOffset = default(VectorOffset))
 {
     builder.StartTable(1);
     AnimClips.AddClips(builder, clipsOffset);
     return(AnimClips.EndAnimClips(builder));
 }
Пример #2
0
 public static AnimClips GetRootAsAnimClips(ByteBuffer _bb, AnimClips obj)
 {
     return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb));
 }