public static Offset <CozmoAnim.AnimClips> CreateAnimClips(FlatBufferBuilder builder, VectorOffset clipsOffset = default(VectorOffset)) { builder.StartTable(1); AnimClips.AddClips(builder, clipsOffset); return(AnimClips.EndAnimClips(builder)); }
public static AnimClips GetRootAsAnimClips(ByteBuffer _bb, AnimClips obj) { return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }