public override void Serialize(ICustomDataOutput writer) { writer.WriteInt(SpouseAccountId); writer.WriteVarLong(SpouseId); writer.WriteUTF(SpouseName); writer.WriteVarShort(SpouseLevel); writer.WriteByte(Breed); writer.WriteByte(Sex); SpouseEntityLook.Serialize(writer); GuildInfo.Serialize(writer); writer.WriteByte(AlignmentSide); }
public override void Serialize(ICustomDataOutput writer) { base.Serialize(writer); byte box0 = 0; box0 = BooleanByteWrapper.SetFlag(box0, 1, Sex); box0 = BooleanByteWrapper.SetFlag(box0, 2, HavenBagShared); writer.WriteByte(box0); writer.WriteVarLong(PlayerId); writer.WriteUTF(PlayerName); writer.WriteVarShort(Level); writer.WriteByte(AlignmentSide); writer.WriteByte(Breed); GuildInfo.Serialize(writer); writer.WriteVarShort(MoodSmileyId); writer.WriteShort(Status.TypeId); Status.Serialize(writer); }
public override void Serialize(ICustomDataOutput writer) { base.Serialize(writer); GuildInformations_.Serialize(writer); }
public override void Serialize(ICustomDataOutput writer) { writer.WriteVarShort(FirstNameId); writer.WriteVarShort(LastNameId); GuildIdentity.Serialize(writer); }
public override void Serialize(ICustomDataOutput writer) { base.Serialize(writer); writer.WriteBoolean(Deserted); GuildInfo.Serialize(writer); }