public void Initialize() { _spawnPointController = (SpawnPointController)ControllerMaster.InjectController(typeof(SpawnPointController)); InitializeEnemies(); _playerLayer = LayerMask.GetMask("Player"); _obstacleLayer = LayerMask.GetMask("Default"); }
public void Initialize() { _playerController = (PlayerController)ControllerMaster.InjectController(typeof(PlayerController)); _uiController = (UiController)ControllerMaster.InjectController(typeof(UiController)); _spawnPointController = (SpawnPointController)ControllerMaster.InjectController(typeof(SpawnPointController)); InitializeBonuses(); }
public void Initialize() { _uiController = (UiController)ControllerMaster.InjectController(typeof(UiController)); _cameraController = (CameraController)ControllerMaster.InjectController(typeof(CameraController)); _playerMovementService = new PlayerMovementService(_playerData); _playerActionService = new PlayerActionService(_uiController, _playerData); _uiController.UiView.DefaultSpeedValue = _playerActionService.DefaultSpeed; }
public void Initialize() { PlayerController playerController = (PlayerController)ControllerMaster.InjectController(typeof(PlayerController)); _cameraService = new CameraService(_cameraData, playerController.GetData()); }