Esempio n. 1
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 public void Initialize()
 {
     _spawnPointController = (SpawnPointController)ControllerMaster.InjectController(typeof(SpawnPointController));
     InitializeEnemies();
     _playerLayer   = LayerMask.GetMask("Player");
     _obstacleLayer = LayerMask.GetMask("Default");
 }
Esempio n. 2
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        public void Initialize()
        {
            _playerController     = (PlayerController)ControllerMaster.InjectController(typeof(PlayerController));
            _uiController         = (UiController)ControllerMaster.InjectController(typeof(UiController));
            _spawnPointController = (SpawnPointController)ControllerMaster.InjectController(typeof(SpawnPointController));

            InitializeBonuses();
        }
Esempio n. 3
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        public void Initialize()
        {
            _uiController     = (UiController)ControllerMaster.InjectController(typeof(UiController));
            _cameraController = (CameraController)ControllerMaster.InjectController(typeof(CameraController));

            _playerMovementService = new PlayerMovementService(_playerData);
            _playerActionService   = new PlayerActionService(_uiController, _playerData);

            _uiController.UiView.DefaultSpeedValue = _playerActionService.DefaultSpeed;
        }
Esempio n. 4
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        public void Initialize()
        {
            PlayerController playerController = (PlayerController)ControllerMaster.InjectController(typeof(PlayerController));

            _cameraService = new CameraService(_cameraData, playerController.GetData());
        }