static void Main(string[] args) { Console.WriteLine("Welcome to boigeon!\nhere you take control of a good boi and you must face all evil bois"); bool isCombat = true; int iDungeonLevel = 0; string sPlayerInput; int iPlayerInput; PlayerClassTemp Boi; Goblin Goblin = new Goblin(); Console.WriteLine("Please, select your class\n1 for Fat Boi,\n2 for Stabby Boi,\n3 for Wise Boi."); sPlayerInput = Console.ReadLine(); iPlayerInput = PlayerNumberCheck(0, 4, sPlayerInput); Console.WriteLine("Please name your Boi"); sPlayerInput = Console.ReadLine(); //Charater Creation switch (iPlayerInput) { case 1: { Boi = new Fat_Boi(sPlayerInput); break; } case 2: { Boi = new Stabby_Boi(sPlayerInput); break; } case 3: { Boi = new Wise_Boi(sPlayerInput); break; } default: { Boi = new Wise_Boi(sPlayerInput); break; } } Console.WriteLine("You are now a Boi named {0}, go get them!", sPlayerInput); Console.WriteLine("Monster's remaining health"); Console.WriteLine(Goblin.iMonsterHealth); Console.WriteLine("Select Attack:\n1 for normal Attack,\n2 for Special Attack,\n3 for Special Attack 2"); sPlayerInput = Console.ReadLine(); iPlayerInput = PlayerNumberCheck(0, 4, sPlayerInput); Goblin.iMonsterHealth -= Boi.AttackTemp(iPlayerInput, Goblin.Dodge); Console.WriteLine(Goblin.iMonsterHealth); Console.ReadLine(); }
static void Main(string[] args) { Console.WriteLine("Welcome to boigeon!\nhere you take control of a good boi and you must face all evil bois"); int iDungeonLevel = 0; string sPlayerInput; int iPlayerInput; PlayerClassTemp Boi; Console.WriteLine("\nPlease, select your class\n1 for Fat Boi,\n2 for Stabby Boi,\n3 for Wise Boi."); sPlayerInput = Console.ReadLine(); iPlayerInput = PlayerNumberCheck(0, 4, sPlayerInput); Random rMonsterSelected = new Random(); Console.WriteLine("\nPlease name your Boi"); sPlayerInput = Console.ReadLine(); int iMonsterType; MonsterTemplate Monster; if (sPlayerInput == "") { sPlayerInput = "Sir Montgomery Alexander Massachusetts Maximilian Finnegan Rasuuuuumus Hård"; } //Charater Creation switch (iPlayerInput) { case 1: { Boi = new Fat_Boi(sPlayerInput); break; } case 2: { Boi = new Stabby_Boi(sPlayerInput); break; } case 3: { Boi = new Wise_Boi(sPlayerInput); break; } default: { Boi = new Wise_Boi(sPlayerInput); break; } } Console.WriteLine("\nYou are now a Boi named {0}, go get them!", Boi.Name); for (iDungeonLevel = 0; iDungeonLevel < 5; iDungeonLevel++) { iMonsterType = rMonsterSelected.Next(1, 4); Console.WriteLine("Enemy Level:{0}", iDungeonLevel + 1); if (iMonsterType == 1) { Monster = new Goblin(); Monster.MonsterHealth += (iDungeonLevel * 4); Console.WriteLine("A Gob Gob Boi ({0} HP)Appears\n", Monster.MonsterHealth); } else if (iMonsterType == 2) { Monster = new Elf(); Monster.MonsterHealth += (iDungeonLevel * 4); Console.WriteLine("A Pointi Boi({0} HP)Appears\n", Monster.MonsterHealth); } else if (iMonsterType == 3) { Monster = new Bat(); Monster.MonsterHealth += (iDungeonLevel * 4); Console.WriteLine("A Fliyng Mice Boi({0} HP)Appears\n", Monster.MonsterHealth); } else { Monster = new Goblin(); Monster.MonsterHealth += (iDungeonLevel * 4); } while (Monster.MonsterHealth > 0 && Boi.Health > 0) { Boi.Health -= Monster.MonsterAttackTemp(Boi.Dodge); if (Boi.Health > 0) { Console.WriteLine("{0} stats: {1}hp and {2}mp", Boi.Name, Boi.Health, Boi.Mana); Console.WriteLine("Select Attack:\n1 for normal Attack,\n2 for Special Attack,\n3 for Special Attack 2"); sPlayerInput = Console.ReadLine(); iPlayerInput = PlayerNumberCheck(0, 4, sPlayerInput); Monster.MonsterHealth -= Boi.AttackTemp(iPlayerInput, Monster.Dodge); Console.WriteLine("Monster's remaining health: {0}", Monster.MonsterHealth); Console.WriteLine("--------------------------------------------------------"); } else { } } if (Boi.Health > 0) { Console.WriteLine("Moving to Next Floor"); Thread.Sleep(250); Console.Write("."); Thread.Sleep(1500); Console.Write("."); Thread.Sleep(2000); Console.Write(".\n"); Boi.Health += 25; } } if (Boi.Health > 0) { Console.WriteLine("----------------------"); Console.WriteLine("You Do Da Thing Ma Boi"); Console.WriteLine("----------------------"); } else { Console.WriteLine("----------------------"); Console.WriteLine("Da Thing Killed You Ma Boi"); Console.WriteLine("----------------------"); } Console.ReadLine(); }
static void Main(string[] args) { int iDungeonLevel = 0; string sPlayerInput; int iPlayerInput; PlayerClassTemp Boi; sPlayerInput = Console.ReadLine(); iPlayerInput = PlayerNumberCheck(0, 4, sPlayerInput); Random rMonsterSelected = new Random(); sPlayerInput = Console.ReadLine(); int iMonsterType; MonsterTemplate Monster; //Charater Creation switch (iPlayerInput) { case 1: { Boi = new Fat_Boi(sPlayerInput); break; } case 2: { Boi = new Stabby_Boi(sPlayerInput); break; } case 3: { Boi = new Wise_Boi(sPlayerInput); break; } default: { Boi = new Wise_Boi(sPlayerInput); break; } } for (iDungeonLevel = 0; iDungeonLevel < 5; iDungeonLevel++) { iMonsterType = rMonsterSelected.Next(1, 4); if (iMonsterType == 1) { Monster = new Goblin(); Console.WriteLine("A Gob Gob Boi Appears"); } else if (iMonsterType == 2) { Monster = new Elf(); Console.WriteLine("A Pointi Boi Appears"); } else if (iMonsterType == 3) { Console.WriteLine("A Fliyng Mice Boi Appears"); Monster = new Bat(); } else { Monster = new Goblin(); } while (Monster.MonsterHealth > 0 && Boi.Health > 0) { Boi.Health -= Monster.MonsterAttackTemp(Boi.Dodge); if (Boi.Health > 0) { sPlayerInput = Console.ReadLine(); iPlayerInput = PlayerNumberCheck(0, 4, sPlayerInput); Monster.MonsterHealth -= Boi.AttackTemp(iPlayerInput, Monster.Dodge); Console.WriteLine(Monster.MonsterHealth); } else { } } if (Boi.Health > 0) { Console.WriteLine("Moving to Next Floor"); Thread.Sleep(250); Console.Write("."); Thread.Sleep(1500); Console.Write("."); Thread.Sleep(2000); Console.Write("."); Boi.Health += 25; } } }