Esempio n. 1
0
        static void Main(string[] args)
        {
            Console.WriteLine("Welcome to boigeon!\nhere you take control of a good boi and you must face all evil bois");
            bool            isCombat      = true;
            int             iDungeonLevel = 0;
            string          sPlayerInput;
            int             iPlayerInput;
            PlayerClassTemp Boi;
            Goblin          Goblin = new Goblin();

            Console.WriteLine("Please, select your class\n1 for Fat Boi,\n2 for Stabby Boi,\n3 for Wise Boi.");
            sPlayerInput = Console.ReadLine();
            iPlayerInput = PlayerNumberCheck(0, 4, sPlayerInput);
            Console.WriteLine("Please name your Boi");
            sPlayerInput = Console.ReadLine();

            //Charater Creation
            switch (iPlayerInput)
            {
            case 1:
            {
                Boi = new Fat_Boi(sPlayerInput);
                break;
            }

            case 2:
            {
                Boi = new Stabby_Boi(sPlayerInput);
                break;
            }

            case 3:
            {
                Boi = new Wise_Boi(sPlayerInput);
                break;
            }

            default:
            {
                Boi = new Wise_Boi(sPlayerInput);
                break;
            }
            }

            Console.WriteLine("You are now a Boi named {0}, go get them!", sPlayerInput);
            Console.WriteLine("Monster's remaining health");
            Console.WriteLine(Goblin.iMonsterHealth);
            Console.WriteLine("Select Attack:\n1 for normal Attack,\n2 for Special Attack,\n3 for Special Attack 2");
            sPlayerInput           = Console.ReadLine();
            iPlayerInput           = PlayerNumberCheck(0, 4, sPlayerInput);
            Goblin.iMonsterHealth -= Boi.AttackTemp(iPlayerInput, Goblin.Dodge);

            Console.WriteLine(Goblin.iMonsterHealth);
            Console.ReadLine();
        }
Esempio n. 2
0
        static void Main(string[] args)
        {
            Console.WriteLine("Welcome to boigeon!\nhere you take control of a good boi and you must face all evil bois");
            int             iDungeonLevel = 0;
            string          sPlayerInput;
            int             iPlayerInput;
            PlayerClassTemp Boi;

            Console.WriteLine("\nPlease, select your class\n1 for Fat Boi,\n2 for Stabby Boi,\n3 for Wise Boi.");
            sPlayerInput = Console.ReadLine();
            iPlayerInput = PlayerNumberCheck(0, 4, sPlayerInput);
            Random rMonsterSelected = new Random();

            Console.WriteLine("\nPlease name your Boi");
            sPlayerInput = Console.ReadLine();
            int             iMonsterType;
            MonsterTemplate Monster;

            if (sPlayerInput == "")
            {
                sPlayerInput = "Sir Montgomery Alexander Massachusetts Maximilian Finnegan Rasuuuuumus Hård";
            }
            //Charater Creation
            switch (iPlayerInput)
            {
            case 1:
            {
                Boi = new Fat_Boi(sPlayerInput);
                break;
            }

            case 2:
            {
                Boi = new Stabby_Boi(sPlayerInput);
                break;
            }

            case 3:
            {
                Boi = new Wise_Boi(sPlayerInput);
                break;
            }

            default:
            {
                Boi = new Wise_Boi(sPlayerInput);
                break;
            }
            }
            Console.WriteLine("\nYou are now a Boi named {0}, go get them!", Boi.Name);

            for (iDungeonLevel = 0; iDungeonLevel < 5; iDungeonLevel++)
            {
                iMonsterType = rMonsterSelected.Next(1, 4);
                Console.WriteLine("Enemy Level:{0}", iDungeonLevel + 1);
                if (iMonsterType == 1)
                {
                    Monster = new Goblin();
                    Monster.MonsterHealth += (iDungeonLevel * 4);
                    Console.WriteLine("A Gob Gob Boi ({0} HP)Appears\n", Monster.MonsterHealth);
                }
                else if (iMonsterType == 2)
                {
                    Monster = new Elf();
                    Monster.MonsterHealth += (iDungeonLevel * 4);
                    Console.WriteLine("A Pointi Boi({0} HP)Appears\n", Monster.MonsterHealth);
                }
                else if (iMonsterType == 3)
                {
                    Monster = new Bat();
                    Monster.MonsterHealth += (iDungeonLevel * 4);
                    Console.WriteLine("A Fliyng Mice Boi({0} HP)Appears\n", Monster.MonsterHealth);
                }
                else
                {
                    Monster = new Goblin();
                    Monster.MonsterHealth += (iDungeonLevel * 4);
                }
                while (Monster.MonsterHealth > 0 && Boi.Health > 0)
                {
                    Boi.Health -= Monster.MonsterAttackTemp(Boi.Dodge);
                    if (Boi.Health > 0)
                    {
                        Console.WriteLine("{0} stats: {1}hp and {2}mp", Boi.Name, Boi.Health, Boi.Mana);
                        Console.WriteLine("Select Attack:\n1 for normal Attack,\n2 for Special Attack,\n3 for Special Attack 2");
                        sPlayerInput           = Console.ReadLine();
                        iPlayerInput           = PlayerNumberCheck(0, 4, sPlayerInput);
                        Monster.MonsterHealth -= Boi.AttackTemp(iPlayerInput, Monster.Dodge);
                        Console.WriteLine("Monster's remaining health: {0}", Monster.MonsterHealth);
                        Console.WriteLine("--------------------------------------------------------");
                    }
                    else
                    {
                    }
                }
                if (Boi.Health > 0)
                {
                    Console.WriteLine("Moving to Next Floor");
                    Thread.Sleep(250);
                    Console.Write(".");
                    Thread.Sleep(1500);
                    Console.Write(".");
                    Thread.Sleep(2000);
                    Console.Write(".\n");
                    Boi.Health += 25;
                }
            }

            if (Boi.Health > 0)
            {
                Console.WriteLine("----------------------");
                Console.WriteLine("You Do Da Thing Ma Boi");
                Console.WriteLine("----------------------");
            }

            else
            {
                Console.WriteLine("----------------------");
                Console.WriteLine("Da Thing Killed You Ma Boi");
                Console.WriteLine("----------------------");
            }

            Console.ReadLine();
        }
Esempio n. 3
0
        static void Main(string[] args)
        {
            int             iDungeonLevel = 0;
            string          sPlayerInput;
            int             iPlayerInput;
            PlayerClassTemp Boi;

            sPlayerInput = Console.ReadLine();
            iPlayerInput = PlayerNumberCheck(0, 4, sPlayerInput);
            Random rMonsterSelected = new Random();

            sPlayerInput = Console.ReadLine();
            int             iMonsterType;
            MonsterTemplate Monster;

            //Charater Creation
            switch (iPlayerInput)
            {
            case 1:
            {
                Boi = new Fat_Boi(sPlayerInput);
                break;
            }

            case 2:
            {
                Boi = new Stabby_Boi(sPlayerInput);
                break;
            }

            case 3:
            {
                Boi = new Wise_Boi(sPlayerInput);
                break;
            }

            default:
            {
                Boi = new Wise_Boi(sPlayerInput);
                break;
            }
            }

            for (iDungeonLevel = 0; iDungeonLevel < 5; iDungeonLevel++)
            {
                iMonsterType = rMonsterSelected.Next(1, 4);

                if (iMonsterType == 1)
                {
                    Monster = new Goblin();
                    Console.WriteLine("A Gob Gob Boi Appears");
                }
                else if (iMonsterType == 2)
                {
                    Monster = new Elf();
                    Console.WriteLine("A Pointi Boi Appears");
                }
                else if (iMonsterType == 3)
                {
                    Console.WriteLine("A Fliyng Mice Boi Appears");
                    Monster = new Bat();
                }
                else
                {
                    Monster = new Goblin();
                }

                while (Monster.MonsterHealth > 0 && Boi.Health > 0)
                {
                    Boi.Health -= Monster.MonsterAttackTemp(Boi.Dodge);

                    if (Boi.Health > 0)
                    {
                        sPlayerInput           = Console.ReadLine();
                        iPlayerInput           = PlayerNumberCheck(0, 4, sPlayerInput);
                        Monster.MonsterHealth -= Boi.AttackTemp(iPlayerInput, Monster.Dodge);
                        Console.WriteLine(Monster.MonsterHealth);
                    }
                    else
                    {
                    }
                }
                if (Boi.Health > 0)
                {
                    Console.WriteLine("Moving to Next Floor");
                    Thread.Sleep(250);
                    Console.Write(".");
                    Thread.Sleep(1500);
                    Console.Write(".");
                    Thread.Sleep(2000);
                    Console.Write(".");
                    Boi.Health += 25;
                }
            }
        }