void Update() { //Debug.Log (Time.timeScale); if (Time.timeScale == 1 && health.gameIsRunning) { timeRemaining -= Time.deltaTime; text.text = "Time Until Dawn: " + (int)timeRemaining; } if (timeRemaining <= 0.5 && health.gameIsRunning) { health.Win(); } AkSoundEngine.SetRTPCValue("time_remaining_percentage", timeRemaining / initialSettingOfTimeRemaining * 100.0f, GameObject.Find("WwiseGlobal")); //Debug.Log ("time_remaining_percentage: " + timeRemaining / initialSettingOfTimeRemaining * 100.0f); }