void OnTriggerEnter(Collider other) { if (other.gameObject.CompareTag("Player")) { ScoreManager.score += scoreValue; playerHealth.BonusDamage(bonus); HealthItem.SetActive(false); } }
void OnTriggerEnter(Collider other) { if (other.gameObject.CompareTag("Player")) { ScoreManager.score += scoreValue; playerHealth.BonusDamage(bonus); HealthItem.SetActive(false); } }