Пример #1
0
 //Check if we press a key, if so do what the key is binded to
 public void FixedUpdate()
 {
     if (Input.GetKeyDown(KeyCode.J))
     {
         buttonA.run(Player2, buttonA);
     }
     else if (Input.GetKeyDown(KeyCode.L))
     {
         buttonD.run(Player2, buttonD);
     }
     else if (Input.GetKeyDown(KeyCode.K))
     {
         buttonS.run(Player2, buttonS);
     }
     else if (Input.GetKeyDown(KeyCode.I))
     {
         buttonW.run(Player2, buttonW);
     }
     else if (Input.GetKeyDown(KeyCode.Z))
     {
         buttonZ.run(Player2, buttonZ);
     }
     else if (Input.GetKeyDown(KeyCode.B))
     {
         buttonB.run(Player2, buttonZ);
     }
 }