//Check if we press a key, if so do what the key is binded to public void FixedUpdate() { if (Input.GetKeyDown(KeyCode.J)) { buttonA.run(Player2, buttonA); } else if (Input.GetKeyDown(KeyCode.L)) { buttonD.run(Player2, buttonD); } else if (Input.GetKeyDown(KeyCode.K)) { buttonS.run(Player2, buttonS); } else if (Input.GetKeyDown(KeyCode.I)) { buttonW.run(Player2, buttonW); } else if (Input.GetKeyDown(KeyCode.Z)) { buttonZ.run(Player2, buttonZ); } else if (Input.GetKeyDown(KeyCode.B)) { buttonB.run(Player2, buttonZ); } }