Пример #1
0
        private void SetNessie(MonsterData monster, GameFlowController gameFlowController, PlayByPlayController playByPlayController)
        {
            nessieAnimator.gameObject.SetActive(true);
            gameFlowController.MonsterAnimator = nessieAnimator;
            gameFlowController.StartQuip1      = "I can't believe I managed to mess up a MILKSHAKE.";
            gameFlowController.StartQuip2      = "...It appears the tides have turned.";

            Controller.Monster = nessieAnimator;
            Music.Music        = NessieMusic;

            SetCommonDialogue(playByPlayController);
        }
Пример #2
0
        private void SetCerberus(MonsterData monster, GameFlowController gameFlowController, PlayByPlayController playByPlayController)
        {
            cerberusAnimator.gameObject.SetActive(true);
            gameFlowController.MonsterAnimator = cerberusAnimator;
            gameFlowController.StartQuip1      = "Heh...hehe...nice doggie?";
            gameFlowController.StartQuip2      = "...I guess I'm in the doghouse now.";

            Controller.Monster = cerberusAnimator;
            Music.Music        = CerberusMusic;

            SetCommonDialogue(playByPlayController);
        }
Пример #3
0
        private void SetRedacted(MonsterData monster, GameFlowController gameFlowController, PlayByPlayController playByPlayController)
        {
            redactedAnimator.gameObject.SetActive(true);
            gameFlowController.MonsterAnimator = redactedAnimator;
            gameFlowController.StartQuip1      = "...F**k.";
            gameFlowController.StartQuip2      = "This is gonna hurt.";

            Controller.Monster = redactedAnimator;
            Music.Music        = RedactedMusic;

            SetCommonDialogue(playByPlayController);
        }