private void SetNessie(MonsterData monster, GameFlowController gameFlowController, PlayByPlayController playByPlayController) { nessieAnimator.gameObject.SetActive(true); gameFlowController.MonsterAnimator = nessieAnimator; gameFlowController.StartQuip1 = "I can't believe I managed to mess up a MILKSHAKE."; gameFlowController.StartQuip2 = "...It appears the tides have turned."; Controller.Monster = nessieAnimator; Music.Music = NessieMusic; SetCommonDialogue(playByPlayController); }
private void SetCerberus(MonsterData monster, GameFlowController gameFlowController, PlayByPlayController playByPlayController) { cerberusAnimator.gameObject.SetActive(true); gameFlowController.MonsterAnimator = cerberusAnimator; gameFlowController.StartQuip1 = "Heh...hehe...nice doggie?"; gameFlowController.StartQuip2 = "...I guess I'm in the doghouse now."; Controller.Monster = cerberusAnimator; Music.Music = CerberusMusic; SetCommonDialogue(playByPlayController); }
private void SetRedacted(MonsterData monster, GameFlowController gameFlowController, PlayByPlayController playByPlayController) { redactedAnimator.gameObject.SetActive(true); gameFlowController.MonsterAnimator = redactedAnimator; gameFlowController.StartQuip1 = "...F**k."; gameFlowController.StartQuip2 = "This is gonna hurt."; Controller.Monster = redactedAnimator; Music.Music = RedactedMusic; SetCommonDialogue(playByPlayController); }