public void UpdateNewColor(Color color) { m_newColor = color; m_newColorHSV = new ColorHSV(m_newColor); m_newColorLab = new ColorLab(m_newColor); m_newColorHex = new ColorHex(m_newColor); m_newColorCMYK = new ColorCMYK(m_newColor); Refresh(); }
public void InputChangedLab_b(string str) { if (str == "" || str == "-" || inputFieldLock) { return; } m_newColorLab.b = Mathf.Clamp(int.Parse(str), -128, 127); m_newColor = m_newColorLab.ToColor(); m_newColorHSV = new ColorHSV(m_newColor); m_newColorHex = new ColorHex(m_newColor); m_newColorCMYK = new ColorCMYK(m_newColor); RefreshInputField(); }
public void InputChangedHex(string str) { if (str == m_newColorHex.hex || inputFieldLock) { return; } m_newColorHex = new ColorHex(str); m_newColor = m_newColorHex.ToColor(); m_newColorHSV = new ColorHSV(m_newColor); m_newColorLab = new ColorLab(m_newColor); m_newColorCMYK = new ColorCMYK(m_newColor); RefreshInputField(); RefreshPicker(); }
public void InputChangedCMYK_K(string str) { if (str == "" || str == "-" || inputFieldLock) { return; } m_newColorCMYK.k = Mathf.Clamp01(int.Parse(str) / 100.0f); m_newColor = m_newColorCMYK.ToColor(); m_newColorHSV = new ColorHSV(m_newColor); m_newColorLab = new ColorLab(m_newColor); m_newColorHex = new ColorHex(m_newColor); RefreshInputField(); RefreshPicker(); }
public void InputChangedRGB_B(string str) { if (str == "" || str == "-" || inputFieldLock) { return; } m_newColor.b = Mathf.Clamp01(int.Parse(str) / 255.0f); m_newColorHSV = new ColorHSV(m_newColor); m_newColorLab = new ColorLab(m_newColor); m_newColorHex = new ColorHex(m_newColor); m_newColorCMYK = new ColorCMYK(m_newColor); RefreshInputField(); RefreshPicker(); }
public void InputChangedHSV_H(string str) { if (str == "" || str == "-" || inputFieldLock) { return; } m_newColorHSV.h = Mathf.Clamp(int.Parse(str), 0, 360); m_newColor = m_newColorHSV.ToColor(); m_newColorLab = new ColorLab(m_newColor); m_newColorHex = new ColorHex(m_newColor); m_newColorCMYK = new ColorCMYK(m_newColor); RefreshInputField(); RefreshPicker(); }
public void RefreshColor() { try { switch (mode) { case Mode.HSV_H: { float h = pickBar.value * 360.0f; float s = pickArea.value.x; float v = pickArea.value.y; m_newColorHSV = new ColorHSV(h, s, v); m_newColor = m_newColorHSV.ToColor(); m_newColorLab = new ColorLab(m_newColor); } break; case Mode.HSV_S: { float h = pickArea.value.x * 360.0f; float s = pickBar.value; float v = pickArea.value.y; m_newColorHSV = new ColorHSV(h, s, v); m_newColor = m_newColorHSV.ToColor(); m_newColorLab = new ColorLab(m_newColor); } break; case Mode.HSV_V: { float h = pickArea.value.x * 360.0f; float s = pickArea.value.y; float v = pickBar.value; m_newColorHSV = new ColorHSV(h, s, v); m_newColor = m_newColorHSV.ToColor(); m_newColorLab = new ColorLab(m_newColor); } break; case Mode.RGB_R: { float r = pickBar.value; float g = pickArea.value.y; float b = pickArea.value.x; m_newColor = new Color(r, g, b); m_newColorHSV = new ColorHSV(m_newColor); m_newColorLab = new ColorLab(m_newColor); } break; case Mode.RGB_G: { float r = pickArea.value.y; float g = pickBar.value; float b = pickArea.value.x; m_newColor = new Color(r, g, b); m_newColorHSV = new ColorHSV(m_newColor); m_newColorLab = new ColorLab(m_newColor); } break; case Mode.RGB_B: { float r = pickArea.value.x; float g = pickArea.value.y; float b = pickBar.value; m_newColor = new Color(r, g, b); m_newColorHSV = new ColorHSV(m_newColor); m_newColorLab = new ColorLab(m_newColor); } break; case Mode.Lab_L: { float L = pickBar.value * 100.0f; float a = pickArea.value.x * 255.0f - 128.0f; float b = pickArea.value.y * 255.0f - 128.0f; m_newColorLab = new ColorLab(L, a, b); m_newColor = m_newColorLab.ToColor(); m_newColorHSV = new ColorHSV(m_newColor); } break; case Mode.Lab_a: { float L = pickArea.value.y * 100.0f; float a = pickBar.value * 255.0f - 128.0f; float b = pickArea.value.x * 255.0f - 128.0f; m_newColorLab = new ColorLab(L, a, b); m_newColor = m_newColorLab.ToColor(); m_newColorHSV = new ColorHSV(m_newColor); } break; case Mode.Lab_b: { float L = pickArea.value.y * 100.0f; float a = pickArea.value.x * 255.0f - 128.0f; float b = pickBar.value * 255.0f - 128.0f; m_newColorLab = new ColorLab(L, a, b); m_newColor = m_newColorLab.ToColor(); m_newColorHSV = new ColorHSV(m_newColor); } break; default: break; } m_newColorHex = new ColorHex(m_newColor); m_newColorCMYK = new ColorCMYK(m_newColor); } catch { } RefreshInputField(); }