public Vector3 VoxelInfoToPosition(BlockInfo voxelInfo) { return(voxelInfo.chunk.GetComponent <Chunk>().VoxelIndexToPosition(voxelInfo.index)); }
public virtual void OnBlockStay(GameObject stayingObject, BlockInfo voxelInfo) { }
public virtual void OnMouseDown(int mouseButton, BlockInfo voxelInfo) { }
public virtual void OnBlockChangeMultiplayer(BlockInfo voxelInfo, NetworkPlayer sender) { }
public virtual void OnBlockEnter(GameObject enteringObject, BlockInfo voxelInfo) { }
public virtual void OnBlockChange(BlockInfo voxelInfo) { }
public virtual void OnBlockDestroyMultiplayer(BlockInfo voxelInfo, NetworkPlayer sender) { }
public virtual void OnBlockDestroy(BlockInfo voxelInfo) { }
public virtual void OnBlockPlace(BlockInfo voxelInfo) { }
public virtual void OnLook(BlockInfo voxelInfo) { }