예제 #1
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 public Vector3 VoxelInfoToPosition(BlockInfo voxelInfo)
 {
     return(voxelInfo.chunk.GetComponent <Chunk>().VoxelIndexToPosition(voxelInfo.index));
 }
예제 #2
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 public virtual void OnBlockStay(GameObject stayingObject, BlockInfo voxelInfo)
 {
 }
예제 #3
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 public virtual void OnMouseDown(int mouseButton, BlockInfo voxelInfo)
 {
 }
예제 #4
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 public virtual void OnBlockChangeMultiplayer(BlockInfo voxelInfo, NetworkPlayer sender)
 {
 }
예제 #5
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 public virtual void OnBlockEnter(GameObject enteringObject, BlockInfo voxelInfo)
 {
 }
예제 #6
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 public virtual void OnBlockChange(BlockInfo voxelInfo)
 {
 }
예제 #7
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 public virtual void OnBlockDestroyMultiplayer(BlockInfo voxelInfo, NetworkPlayer sender)
 {
 }
예제 #8
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 public virtual void OnBlockDestroy(BlockInfo voxelInfo)
 {
 }
예제 #9
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 public virtual void OnBlockPlace(BlockInfo voxelInfo)
 {
 }
예제 #10
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 public virtual void OnLook(BlockInfo voxelInfo)
 {
 }