Наследование: AbstractSpellEffect
Пример #1
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="castInfos"></param>
        /// <param name="target"></param>
        /// <param name="direction"></param>
        /// <param name="length"></param>
        /// <returns></returns>
        public static FightActionResultEnum ApplyPush(CastInfos castInfos, AbstractFighter target, int direction, int length)
        {
            var currentCell = target.Cell;

            for (int i = 0; i < length; i++)
            {
                var nextCell = target.Fight.GetCell(Pathfinding.NextCell(castInfos.Map, currentCell.Id, direction));

                if (nextCell != null && nextCell.CanWalk)
                {
                    if (nextCell.HasObject(FightObstacleTypeEnum.TYPE_TRAP))
                    {
                        target.Fight.Dispatch(WorldMessage.GAME_ACTION(GameActionTypeEnum.MAP_PUSHBACK, target.Id, target.Id + "," + nextCell.Id));

                        target.Fight.SetSubAction(() =>
                        {
                            return(target.SetCell(nextCell));
                        }, 1 + ++i * WorldConfig.FIGHT_PUSH_CELL_TIME);

                        return(FightActionResultEnum.RESULT_NOTHING);
                    }
                }
                else
                {
                    if (i != 0)
                    {
                        target.Fight.Dispatch(WorldMessage.GAME_ACTION(GameActionTypeEnum.MAP_PUSHBACK, target.Id, target.Id + "," + currentCell.Id));
                    }

                    target.Fight.SetSubAction(() =>
                    {
                        if (castInfos.EffectType == EffectEnum.PushBack)
                        {
                            var pushResult = PushEffect.ApplyPushBackDamages(castInfos, target, length, i);
                            if (pushResult != FightActionResultEnum.RESULT_NOTHING)
                            {
                                return(pushResult);
                            }
                        }

                        return(target.SetCell(currentCell));
                    }, 1 + (i * WorldConfig.FIGHT_PUSH_CELL_TIME));

                    return(FightActionResultEnum.RESULT_NOTHING);
                }

                currentCell = nextCell;
            }

            target.Fight.Dispatch(WorldMessage.GAME_ACTION(GameActionTypeEnum.MAP_PUSHBACK, target.Id, target.Id + "," + currentCell.Id));

            target.Fight.SetSubAction(() =>
            {
                return(target.SetCell(currentCell));
            }, 1 + length * WorldConfig.FIGHT_PUSH_CELL_TIME);

            return(FightActionResultEnum.RESULT_NOTHING);
        }
Пример #2
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="DamageValue"></param>
        /// <param name="damageInfos"></param>
        /// <returns></returns>
        public override FightActionResultEnum ApplyEffect(ref int damageValue, CastInfos damageInfos = null)
        {
            if (!damageInfos.IsMelee || Pathfinding.GoalDistance(Target.Map, Target.Cell.Id, damageInfos.Caster.Cell.Id) > 1)
            {
                return(FightActionResultEnum.RESULT_NOTHING);
            }

            damageValue = 0; // Annihilation des dommages;

            // cannot apply push if target move with last effects
            if (Target.Cell.Id != damageInfos.TargetKnownCellId)
            {
                return(FightActionResultEnum.RESULT_NOTHING);
            }

            var subInfos  = new CastInfos(EffectEnum.PushBack, 0, 0, 0, 0, 0, 0, 0, damageInfos.Caster, null);
            var direction = Pathfinding.GetDirection(Target.Fight.Map, damageInfos.Caster.Cell.Id, Target.Cell.Id);

            // Application du push
            return(PushEffect.ApplyPush(subInfos, Target, direction, 1));
        }