Пример #1
0
    public TextAsset GetText(CharmDepth depth)
    {
        switch (depth)
        {
        case CharmDepth.normal:
            return(charmTexts[0]);

        case CharmDepth.hard:
            return(charmTexts[1]);

        case CharmDepth.dead:
            return(charmTexts[2]);

        default:
            return(null);
        }
    }
Пример #2
0
    private void OnStepChange(int step)
    {
        if (step == 0)
        {
            Debug.Log("NeedleMove!");
            shortNeedle.rotation = Quaternion.Euler(0, 0, 180); //6時スタート
            return;
        }

        /*
         * shortNeedle.rotation *= shortRotation;
         * longNeedle.rotation *= longRotation;
         */
        longNeedle.rotation  = Quaternion.Euler(0, 0, step * -360 / HOUR_PER_STEP);
        shortNeedle.rotation = Quaternion.Euler(0, 0, step * -360 / (HOUR_PER_STEP * 12) + 180);

        nowDepth = StepToCharmDepth(step);
    }