public void ShouldReturnOpenDoorOnStateChange() { //assign IDoor closedDoor = new ClosedDoor(); //act IDoor openDoor = closedDoor.ChangeState(); //assert openDoor.IsOpen().Should().BeTrue(); }
public void ShouldShowDoorAs_Closed() { //assign IDoor door = new ClosedDoor(); //act bool isOpen = door.IsOpen(); //assert isOpen.Should().BeFalse(); }