public void ShouldReturnOpenDoorOnStateChange()
        {
            //assign
            IDoor closedDoor = new ClosedDoor();
            //act
            IDoor openDoor = closedDoor.ChangeState();

            //assert
            openDoor.IsOpen().Should().BeTrue();
        }
        public void ShouldShowDoorAs_Closed()
        {
            //assign
            IDoor door = new ClosedDoor();
            //act
            bool isOpen = door.IsOpen();

            //assert
            isOpen.Should().BeFalse();
        }