Пример #1
0
 private UpdateResult UpdateAcceptingClassifierUnits(
     IDictionary <BigInteger, string> additionalAcceptedSet, RevealedVectorSet trainingSet,
     GroupCache groupCache)
 {
     if (additionalAcceptedSet.Count == 0)
     {
         var rejectedGroupInfo = FindWronglyAcceptedGroupInfo(trainingSet, groupCache);
         if (rejectedGroupInfo != null)
         {
             return(new UpdateResult {
                 Rejected = rejectedGroupInfo,
                 Accepted = null,
             });
         }
         return(null);
     }
     foreach (var vectorAndGroupPath in additionalAcceptedSet)
     {
         var vector     = vectorAndGroupPath.Key;
         var groupIndex = groupCache.GetGroupIndex(vector);
         Units[groupIndex].Accepting &= vector;
         var rejectedGroupInfo = FindWronglyAcceptedGroupInfo(trainingSet, groupCache);
         if (rejectedGroupInfo != null)
         {
             return(new UpdateResult {
                 Rejected = rejectedGroupInfo,
                 Accepted = new GroupInfo {
                     Index = groupIndex, Path = vectorAndGroupPath.Value
                 },
             });
         }
     }
     return(null);
 }
Пример #2
0
        /// <summary>
        /// 分類結果に影響を与えないacceptingFeatureを取り除く。
        /// </summary>
        /// <param name="rejectedVectors"></param>
        /// <param name="groupCache"></param>
        public void Optimize(IEnumerable <BigInteger> rejectedVectors, GroupCache groupCache)
        {
            var groupIndex2RejectedVectors = new List <List <BigInteger> >();

            for (int i = 0; i < Units.Count; i++)
            {
                groupIndex2RejectedVectors.Add(new List <BigInteger>());
            }
            foreach (var rejectedVector in rejectedVectors)
            {
                var groupIndex          = groupCache.GetGroupIndex(rejectedVector);
                var acceptingClassifier = Units[groupIndex].Accepting;
                var rejectingClassifier = Units[groupIndex].Rejecting;
                var accepted            = (rejectedVector & acceptingClassifier) == acceptingClassifier;
                var rejected            = (rejectedVector & rejectingClassifier) != BigInteger.Zero;
                if (!accepted /*&& !rejected*/)
                {
                    groupIndex2RejectedVectors[groupIndex].Add(rejectedVector);
                }
            }
            foreach (var unitAndVectors in Units.Zip(groupIndex2RejectedVectors))
            {
                var unit    = unitAndVectors.Item1;
                var vectors = unitAndVectors.Item2;
                var bit     = BigInteger.One;
                for (int i = 0; i < AcceptingFeatureCount; i++)
                {
                    if ((unit.Accepting & bit) != 0)
                    {
                        unit.Accepting ^= bit;
                        var acceptingClassifier = unit.Accepting;
                        var removable           = false;
                        foreach (var rejectedVector in vectors)
                        {
                            var accepted = (rejectedVector & acceptingClassifier)
                                           == acceptingClassifier;
                            // 全てが (rejectedVector & bit) == 0 なら削除しない
                            // 一つでも (rejectedVector & bit) != 0 なら削除できる
                            removable |= (rejectedVector & bit) != 0;
                            if (accepted)
                            {
                                removable = false;
                                break;
                            }
                        }
                        if (!removable)
                        {
                            unit.Accepting ^= bit;
                        }
                    }
                    bit <<= 1;
                }
            }
        }
Пример #3
0
        /// <summary>
        /// RejectedVectorが持つAcceptingFeatuerを削除する。
        /// </summary>
        /// <param name="rejectedVectors"></param>
        /// <param name="groupCache"></param>
        public void OptimizeWeakly(ICollection <BigInteger> rejectedVectors, GroupCache groupCache)
        {
            var usedRejectedFeatures =
                Enumerable.Repeat(RejectingFeatureBitMask, Units.Count).ToList();

            foreach (var rejectedVector in rejectedVectors)
            {
                var groupIndex = groupCache.GetGroupIndex(rejectedVector);
                usedRejectedFeatures[groupIndex] |= rejectedVector;
            }
            foreach (var unitAndFeature in Units.Zip(usedRejectedFeatures))
            {
                unitAndFeature.Item1.Accepting &= AllFeatureBitMask ^ unitAndFeature.Item2;
            }
        }
Пример #4
0
 private GroupInfo FindWronglyAcceptedGroupInfo(
     RevealedVectorSet trainingSet, GroupCache groupCache)
 {
     foreach (var featureAndGroupPath in trainingSet.Rejected)
     {
         var feature    = featureAndGroupPath.Key;
         var groupPath  = featureAndGroupPath.Value;
         var groupIndex = groupCache.GetGroupIndex(feature);
         var accepted   = IsAccepted(feature, groupIndex) && !IsRejected(feature, groupIndex);
         if (accepted)
         {
             return(new GroupInfo {
                 Index = groupIndex, Path = groupPath
             });
         }
     }
     return(null);
 }
Пример #5
0
 /// <summary>
 /// 分類結果に影響を与えないacceptingFeatureを取り除く。
 /// </summary>
 /// <param name="rejectedVectors"></param>
 /// <param name="groupCache"></param>
 public void Optimize(IEnumerable<BigInteger> rejectedVectors, GroupCache groupCache) {
     var groupIndex2RejectedVectors = new List<List<BigInteger>>();
     for (int i = 0; i < Units.Count; i++) {
         groupIndex2RejectedVectors.Add(new List<BigInteger>());
     }
     foreach (var rejectedVector in rejectedVectors) {
         var groupIndex = groupCache.GetGroupIndex(rejectedVector);
         var acceptingClassifier = Units[groupIndex].Accepting;
         var rejectingClassifier = Units[groupIndex].Rejecting;
         var accepted = (rejectedVector & acceptingClassifier) == acceptingClassifier;
         var rejected = (rejectedVector & rejectingClassifier) != BigInteger.Zero;
         if (!accepted /*&& !rejected*/) {
             groupIndex2RejectedVectors[groupIndex].Add(rejectedVector);
         }
     }
     foreach (var unitAndVectors in Units.Zip(groupIndex2RejectedVectors)) {
         var unit = unitAndVectors.Item1;
         var vectors = unitAndVectors.Item2;
         var bit = BigInteger.One;
         for (int i = 0; i < AcceptingFeatureCount; i++) {
             if ((unit.Accepting & bit) != 0) {
                 unit.Accepting ^= bit;
                 var acceptingClassifier = unit.Accepting;
                 var removable = false;
                 foreach (var rejectedVector in vectors) {
                     var accepted = (rejectedVector & acceptingClassifier)
                                    == acceptingClassifier;
                     // 全てが (rejectedVector & bit) == 0 なら削除しない
                     // 一つでも (rejectedVector & bit) != 0 なら削除できる
                     removable |= (rejectedVector & bit) != 0;
                     if (accepted) {
                         removable = false;
                         break;
                     }
                 }
                 if (!removable) {
                     unit.Accepting ^= bit;
                 }
             }
             bit <<= 1;
         }
     }
 }
Пример #6
0
        private void UpdateRejectingClassifierUnits(
            IEnumerable <BigInteger> acceptedVectors, GroupCache groupCache)
        {
            var count = Units.Count;

            for (int i = 0; i < count; i++)
            {
                Units[i].Rejecting ^= RejectingFeatureBitMask;
            }
            foreach (var vector in acceptedVectors)
            {
                var iGroupKey = groupCache.GetGroupIndex(vector);
                Units[iGroupKey].Rejecting |= vector;
            }
            for (int i = 0; i < count; i++)
            {
                Units[i].Rejecting ^= RejectingFeatureBitMask;
                Units[i].Rejecting &= RejectingFeatureBitMask;
            }
        }
Пример #7
0
 /// <summary>
 /// RejectedVectorが持つAcceptingFeatuerを削除する。
 /// </summary>
 /// <param name="rejectedVectors"></param>
 /// <param name="groupCache"></param>
 public void OptimizeWeakly(ICollection<BigInteger> rejectedVectors, GroupCache groupCache) {
     var usedRejectedFeatures =
             Enumerable.Repeat(RejectingFeatureBitMask, Units.Count).ToList();
     foreach (var rejectedVector in rejectedVectors) {
         var groupIndex = groupCache.GetGroupIndex(rejectedVector);
         usedRejectedFeatures[groupIndex] |= rejectedVector;
     }
     foreach (var unitAndFeature in Units.Zip(usedRejectedFeatures)) {
         unitAndFeature.Item1.Accepting &= AllFeatureBitMask ^ unitAndFeature.Item2;
     }
 }
Пример #8
0
 private GroupInfo FindWronglyAcceptedGroupInfo(
         RevealedVectorSet trainingSet, GroupCache groupCache) {
     foreach (var featureAndGroupPath in trainingSet.Rejected) {
         var feature = featureAndGroupPath.Key;
         var groupPath = featureAndGroupPath.Value;
         var groupIndex = groupCache.GetGroupIndex(feature);
         var accepted = IsAccepted(feature, groupIndex) && !IsRejected(feature, groupIndex);
         if (accepted) {
             return new GroupInfo { Index = groupIndex, Path = groupPath };
         }
     }
     return null;
 }
Пример #9
0
 private UpdateResult UpdateAcceptingClassifierUnits(
         IDictionary<BigInteger, string> additionalAcceptedSet, RevealedVectorSet trainingSet,
         GroupCache groupCache) {
     if (additionalAcceptedSet.Count == 0) {
         var rejectedGroupInfo = FindWronglyAcceptedGroupInfo(trainingSet, groupCache);
         if (rejectedGroupInfo != null) {
             return new UpdateResult {
                 Rejected = rejectedGroupInfo,
                 Accepted = null,
             };
         }
         return null;
     }
     foreach (var vectorAndGroupPath in additionalAcceptedSet) {
         var vector = vectorAndGroupPath.Key;
         var groupIndex = groupCache.GetGroupIndex(vector);
         Units[groupIndex].Accepting &= vector;
         var rejectedGroupInfo = FindWronglyAcceptedGroupInfo(trainingSet, groupCache);
         if (rejectedGroupInfo != null) {
             return new UpdateResult {
                 Rejected = rejectedGroupInfo,
                 Accepted = new GroupInfo {
                     Index = groupIndex, Path = vectorAndGroupPath.Value
                 },
             };
         }
     }
     return null;
 }
Пример #10
0
 private void UpdateRejectingClassifierUnits(
         IEnumerable<BigInteger> acceptedVectors, GroupCache groupCache) {
     var count = Units.Count;
     for (int i = 0; i < count; i++) {
         Units[i].Rejecting ^= RejectingFeatureBitMask;
     }
     foreach (var vector in acceptedVectors) {
         var iGroupKey = groupCache.GetGroupIndex(vector);
         Units[iGroupKey].Rejecting |= vector;
     }
     for (int i = 0; i < count; i++) {
         Units[i].Rejecting ^= RejectingFeatureBitMask;
         Units[i].Rejecting &= RejectingFeatureBitMask;
     }
 }
Пример #11
0
        public ClassificationResult Classify(
            int count, Classifier classifier, GroupCache groupCache,
            EncodingResult encodingResult,
            RevealedVectorSet trainingSet = null)
        {
            trainingSet = trainingSet ?? new RevealedVectorSet();
            var correctlyAccepted            = 0;
            var correctlyRejected            = 0;
            var wronglyAccepted              = 0;
            var wronglyRejected              = 0;
            var correctlyRejectedInRejecting = 0;
            var wronglyRejectedInRejecting   = 0;
            var rejectAccept = new List <List <SuspiciousNode> >();
            var rejectReject = new List <List <SuspiciousNode> >();
            var acceptAccept = new List <List <SuspiciousNode> >();
            var acceptReject = new List <List <SuspiciousNode> >();

            for (int i = 0; i < classifier.GroupCount; i++)
            {
                rejectAccept.Add(new List <SuspiciousNode>());
                rejectReject.Add(new List <SuspiciousNode>());
                acceptAccept.Add(new List <SuspiciousNode>());
                acceptReject.Add(new List <SuspiciousNode>());
            }

            var wrongNodeCount          = 0;
            var wronglyRejectedFeatures = new List <BigInteger>();
            var wronglyAcceptedFeatures = new List <BigInteger>();

            foreach (var vectorAndGroupPath in encodingResult.IdealVectorSet.Accepted)
            {
                var vector     = vectorAndGroupPath.Key;
                var groupPath  = vectorAndGroupPath.Value;
                var groupIndex = groupCache.GetGroupIndex(vector);
                var rejected   = classifier.IsRejected(vector, groupIndex);
                var accepted   = classifier.IsAccepted(vector, groupIndex);
                if (!trainingSet.Accepted.ContainsKey(vector) &&
                    !trainingSet.Rejected.ContainsKey(vector))
                {
                    var target = new SuspiciousNode {
                        Vector   = vector,
                        GroupKey = groupPath,
                        Used     = false,
                    };
                    if (accepted)
                    {
                        if (!rejected)
                        {
                            acceptAccept[groupIndex].Add(target);
                        }
                        else
                        {
                            acceptReject[groupIndex].Add(target);
                        }
                    }
                    else
                    {
                        if (!rejected)
                        {
                            rejectAccept[groupIndex].Add(target);
                        }
                        else
                        {
                            rejectReject[groupIndex].Add(target);
                        }
                    }
                }
                if (!accepted)
                {
                    wronglyRejected++;
                    wrongNodeCount += encodingResult.Vector2Count[vector];
                    wronglyRejectedFeatures.Add(vector);
                }
                else if (!rejected)
                {
                    correctlyAccepted++;
                }
                else
                {
                    wronglyRejectedInRejecting++;
                    wrongNodeCount += encodingResult.Vector2Count[vector];
                    wronglyRejectedFeatures.Add(vector);
                }
            }

            foreach (var vectorAndGroupPath in encodingResult.IdealVectorSet.Rejected)
            {
                var vector     = vectorAndGroupPath.Key;
                var groupPath  = vectorAndGroupPath.Value;
                var groupIndex = groupCache.GetGroupIndex(vector);
                var rejected   = classifier.IsRejected(vector, groupIndex);
                var accepted   = classifier.IsAccepted(vector, groupIndex);
                if (!trainingSet.Accepted.ContainsKey(vector) &&
                    !trainingSet.Rejected.ContainsKey(vector))
                {
                    var target = new SuspiciousNode {
                        Vector   = vector,
                        GroupKey = groupPath,
                        Used     = false,
                    };
                    if (accepted)
                    {
                        if (!rejected)
                        {
                            acceptAccept[groupIndex].Add(target);
                        }
                        else
                        {
                            acceptReject[groupIndex].Add(target);
                        }
                    }
                    else
                    {
                        if (!rejected)
                        {
                            rejectAccept[groupIndex].Add(target);
                        }
                        else
                        {
                            rejectReject[groupIndex].Add(target);
                        }
                    }
                }
                if (!accepted)
                {
                    correctlyRejected++;
                }
                else if (!rejected)
                {
                    wronglyAccepted++;
                    wrongNodeCount += encodingResult.Vector2Count[vector];
                    wronglyAcceptedFeatures.Add(vector);
                }
                else
                {
                    correctlyRejectedInRejecting++;
                }
            }
            Console.WriteLine("done");
            Console.WriteLine(
                "WA: " + wronglyAccepted + ", WR: " + wronglyRejected + "/"
                + wronglyRejectedInRejecting + ", CA: "
                + correctlyAccepted + ", CR: " + correctlyRejected + "/"
                + correctlyRejectedInRejecting);
            Console.WriteLine(
                "TR: "
                + trainingSet.Count + ", AF: "
                + String.Join(", ", classifier.CountAcceptingFeatures())
                + ", RF: "
                + String.Join(", ", classifier.CountRejectingFeatures()));
            var wrongFeatureCount = wronglyAccepted + wronglyRejected
                                    + wronglyRejectedInRejecting;

            var selector = new SuspiciousNodeSelector(classifier.AcceptingFeatureBitMask,
                                                      classifier.RejectingFeatureBitMask);
            var suspiciousNodes = selector.SelectSuspiciousNodes(count, classifier, acceptAccept,
                                                                 acceptReject, rejectAccept, rejectReject);

            return(new ClassificationResult(suspiciousNodes, wronglyAcceptedFeatures,
                                            wronglyRejectedFeatures,
                                            wrongFeatureCount, wrongNodeCount, encodingResult));
        }
Пример #12
0
        public ClassificationResult Classify(
                int count, Classifier classifier, GroupCache groupCache,
                EncodingResult encodingResult,
                RevealedVectorSet trainingSet = null) {
            trainingSet = trainingSet ?? new RevealedVectorSet();
            var correctlyAccepted = 0;
            var correctlyRejected = 0;
            var wronglyAccepted = 0;
            var wronglyRejected = 0;
            var correctlyRejectedInRejecting = 0;
            var wronglyRejectedInRejecting = 0;
            var rejectAccept = new List<List<SuspiciousNode>>();
            var rejectReject = new List<List<SuspiciousNode>>();
            var acceptAccept = new List<List<SuspiciousNode>>();
            var acceptReject = new List<List<SuspiciousNode>>();
            for (int i = 0; i < classifier.GroupCount; i++) {
                rejectAccept.Add(new List<SuspiciousNode>());
                rejectReject.Add(new List<SuspiciousNode>());
                acceptAccept.Add(new List<SuspiciousNode>());
                acceptReject.Add(new List<SuspiciousNode>());
            }

            var wrongNodeCount = 0;
            var wronglyRejectedFeatures = new List<BigInteger>();
            var wronglyAcceptedFeatures = new List<BigInteger>();
            foreach (var vectorAndGroupPath in encodingResult.IdealVectorSet.Accepted) {
                var vector = vectorAndGroupPath.Key;
                var groupPath = vectorAndGroupPath.Value;
                var groupIndex = groupCache.GetGroupIndex(vector);
                var rejected = classifier.IsRejected(vector, groupIndex);
                var accepted = classifier.IsAccepted(vector, groupIndex);
                if (!trainingSet.Accepted.ContainsKey(vector)
                    && !trainingSet.Rejected.ContainsKey(vector)) {
                    var target = new SuspiciousNode {
                        Vector = vector,
                        GroupKey = groupPath,
                        Used = false,
                    };
                    if (accepted) {
                        if (!rejected) {
                            acceptAccept[groupIndex].Add(target);
                        } else {
                            acceptReject[groupIndex].Add(target);
                        }
                    } else {
                        if (!rejected) {
                            rejectAccept[groupIndex].Add(target);
                        } else {
                            rejectReject[groupIndex].Add(target);
                        }
                    }
                }
                if (!accepted) {
                    wronglyRejected++;
                    wrongNodeCount += encodingResult.Vector2Count[vector];
                    wronglyRejectedFeatures.Add(vector);
                } else if (!rejected) {
                    correctlyAccepted++;
                } else {
                    wronglyRejectedInRejecting++;
                    wrongNodeCount += encodingResult.Vector2Count[vector];
                    wronglyRejectedFeatures.Add(vector);
                }
            }

            foreach (var vectorAndGroupPath in encodingResult.IdealVectorSet.Rejected) {
                var vector = vectorAndGroupPath.Key;
                var groupPath = vectorAndGroupPath.Value;
                var groupIndex = groupCache.GetGroupIndex(vector);
                var rejected = classifier.IsRejected(vector, groupIndex);
                var accepted = classifier.IsAccepted(vector, groupIndex);
                if (!trainingSet.Accepted.ContainsKey(vector)
                    && !trainingSet.Rejected.ContainsKey(vector)) {
                    var target = new SuspiciousNode {
                        Vector = vector,
                        GroupKey = groupPath,
                        Used = false,
                    };
                    if (accepted) {
                        if (!rejected) {
                            acceptAccept[groupIndex].Add(target);
                        } else {
                            acceptReject[groupIndex].Add(target);
                        }
                    } else {
                        if (!rejected) {
                            rejectAccept[groupIndex].Add(target);
                        } else {
                            rejectReject[groupIndex].Add(target);
                        }
                    }
                }
                if (!accepted) {
                    correctlyRejected++;
                } else if (!rejected) {
                    wronglyAccepted++;
                    wrongNodeCount += encodingResult.Vector2Count[vector];
                    wronglyAcceptedFeatures.Add(vector);
                } else {
                    correctlyRejectedInRejecting++;
                }
            }
            Console.WriteLine("done");
            Console.WriteLine(
                    "WA: " + wronglyAccepted + ", WR: " + wronglyRejected + "/"
                    + wronglyRejectedInRejecting + ", CA: "
                    + correctlyAccepted + ", CR: " + correctlyRejected + "/"
                    + correctlyRejectedInRejecting);
            Console.WriteLine(
                    "TR: "
                    + trainingSet.Count + ", AF: "
                    + String.Join(", ", classifier.CountAcceptingFeatures())
                    + ", RF: "
                    + String.Join(", ", classifier.CountRejectingFeatures()));
            var wrongFeatureCount = wronglyAccepted + wronglyRejected
                                    + wronglyRejectedInRejecting;

            var selector = new SuspiciousNodeSelector(classifier.AcceptingFeatureBitMask,
                    classifier.RejectingFeatureBitMask);
            var suspiciousNodes = selector.SelectSuspiciousNodes(count, classifier, acceptAccept,
                    acceptReject, rejectAccept, rejectReject);

            return new ClassificationResult(suspiciousNodes, wronglyAcceptedFeatures,
                    wronglyRejectedFeatures,
                    wrongFeatureCount, wrongNodeCount, encodingResult);
        }